Author Topic: Crime killing troops faster than planned  (Read 2690 times)

0 Members and 1 Guest are viewing this topic.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Crime killing troops faster than planned
« Reply #30 on: March 05, 2014, 08:01:32 pm »
+1
I literally hopped into a village to buy goods (had 63% crime rate), within 20 seconds I lost 1 troop then 20 seconds later I lost another troop after only one minute tick had passed before I left.  I think its doing it faster than on the minute as planned.



P.S.  Also can we fix it so weapons are lootable like armor currently is - because none of the used weapons in battles are currently looted.


It definitely is bugged...I was 0.0 meters from a fief, I entered it (hitting refresh every second until it change to showing me in fief), sold my goods, and within 10 seconds I had clicked "move" to another part of the map.  I wasn't even in the fief for a full minute, and it ate one of my troops.    :cry:
« Last Edit: March 06, 2014, 03:22:57 pm by CrazyCracka420 »
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Crime killing troops faster than planned
« Reply #31 on: March 05, 2014, 08:43:58 pm »
0
What was intended?

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Crime killing troops faster than planned
« Reply #32 on: March 05, 2014, 09:04:48 pm »
0
Something like the crime % is the % chance of losing 1 troop every 2 minutes.

I lost 1 troop after being in the fief for 15 seconds (crime was at like 80%), so something is borked.
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline BaleOhay

  • Marshall
  • ********
  • Renown: 789
  • Infamy: 229
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BS
Re: Crime killing troops faster than planned
« Reply #33 on: March 06, 2014, 04:22:37 am »
+1
yeah I just ran into this as well. I jumped in the fief sold and bought in less then a min and jumped out lost 1 troop for the visit.

I do not think this is how it should work.
Leader of BS

Offline Tovi

  • Earl
  • ******
  • Renown: 387
  • Infamy: 251
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: OdE
  • Game nicks: KrisTovi
Re: Crime killing troops faster than planned
« Reply #34 on: March 06, 2014, 09:06:01 am »
0
You have to loot SD from your villages to keep them safe; and send only 100 troops in big ones owned by other players.
It's just another type of game, not really related to medieval world.
visitors can't see pics , please register or login

Offline BaleOhay

  • Marshall
  • ********
  • Renown: 789
  • Infamy: 229
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BS
Re: Crime killing troops faster than planned
« Reply #35 on: March 06, 2014, 01:19:06 pm »
+1
having to strip yourself to 100 troops to enter buy and sell is not really possible for a trader.. Walking with 100 troops and crates invites death. Finding someone to walk with you so you can hand them your troops makes even less sense. I went into a city that no one owns to buy and sell up the s/d. Lost a troop for it. Just a bit weird.
Leader of BS

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Crime killing troops faster than planned
« Reply #36 on: March 06, 2014, 01:52:52 pm »
0
Having a minimal cost for entering a fief doesnt sound as illogical as you make it appear, it could be made to prevent visiting a fief full of crime without any consequences.

Crime must be controlled by pumping out the S&D, independant traders who doesnt own fiefs cant really manage it by themselves, its the kingdoms and empires that needs to step up, and you got to understand that its a very slow and continuous process.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Crime killing troops faster than planned
« Reply #37 on: March 06, 2014, 03:22:36 pm »
+4
It's every minute, and i assume they do it at intervals irrespective of how many seconds you've been in the fief, so i doubt it'll remove one troop exactly 60 seconds after your arrival, there'll likely be some preset time it applies it and if you're unlucky you'll arrive just as that happens.

That's what I assumed as well.  But I assumed it would be on the "minute" tick when everything happens in strategus (i.e. people move into a fief at the same time, so I figured 1 full minute later it woul do the crime check, not 15 seconds later).  My only guess is that since my guy doesn't actually move out of the fief until the next "Minute" tick, I got hit with the crime check.  There should be a 1 minute buffer before it kicks in (at minimum, maybe more like other people are saying). 

Either way, it's a pretty retarded mechanic if I'm in a fief for less than 15 seconds and I'm losing any troops.  I did everything the "logical" way.  I moved my guy 0.0 meters from the fief (without entering it) ,then when I was at my computer I hit "enter 'fief'".  Hit F5 to refresh my web page every second (or maybe even more) until my person showed as entered the fief (looking at the weapon tab to see when it changed to all -2 quality horses), entered the total # of goods I had, hit "sell/confirm/whatever" and clicked on a new point on the map to move to. 

The point of crime killing troops is to prevent people from stacking fiefs with troops or armies that can't be touched by other people.  A 5 or 10 minute buffer to let people trade would be a good thing.
« Last Edit: March 06, 2014, 03:26:44 pm by CrazyCracka420 »
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Tovi

  • Earl
  • ******
  • Renown: 387
  • Infamy: 251
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: OdE
  • Game nicks: KrisTovi
Re: Crime killing troops faster than planned
« Reply #38 on: March 07, 2014, 07:33:49 am »
+1
But castle and garnison should make sense.
visitors can't see pics , please register or login

Offline SugarHoe

  • Earl
  • ******
  • Renown: 413
  • Infamy: 144
  • cRPG Player
    • View Profile
  • Faction: Frisia
Re: Crime killing troops faster than planned
« Reply #39 on: March 07, 2014, 12:02:20 pm »
+1
But castle and garnison should make sense.
they also resorted to a life of crime
visitors can't see pics , please register or login

Offline Keshian

  • King
  • **********
  • Renown: 1176
  • Infamy: 992
  • cRPG Player
  • Diggity diggity
    • View Profile
  • Faction: FCC (Bridgeburner, Unicorn, Cavalieres, Narwhal)
  • Game nicks: Red-haired bitch from hell
  • IRC nick: Bitch, pleasssse.
Re: Crime killing troops faster than planned
« Reply #40 on: March 08, 2014, 08:00:30 pm »
+1
I just lost 30ish troops in under 10 minutes in a 100% crime rate fief.  Its doing more than 1 per minutes, which is crazy.  Thats what needs to be fixed.
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

"[Strat 5]... war game my ass, tis more like a popularity contest"  Plumbo