Poll

remove looms

yes
19 (19.2%)
maybe
4 (4%)
no
34 (34.3%)
potato
36 (36.4%)
other
6 (6.1%)

Total Members Voted: 73

Author Topic: fuc& looms [now with poll]  (Read 3538 times)

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Offline San

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Re: fuc& looms
« Reply #15 on: February 26, 2014, 06:15:48 pm »
+1
^I agree, Osiris. I think that body armour looms are fine, but gloves helping give so much armour is a bit ridiculous. I think gloves should add attack power somehow, maybe leaving their default armour values as is.

@Miwiw

I disagree, the looms are a huge performance booster. I only had a +3 weapon for a long time, then I won +3 heavy gauntlets on the forums. My performance was boosted by at least 1.5x. Then the armoury came out, allowing me to get a full +3 set, easily cementing kills that would have been more difficult without those looms. I think the range of builds are what makes the game fun.

Offline TR_Ragnarok

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Re: fuc& looms
« Reply #16 on: February 26, 2014, 06:37:53 pm »
0
A little disappointed that wpf +speed outclasses damage from ps
Don't Stop lets take it back to one forty.
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Offline TR_Ragnarok

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Re: fuc& looms
« Reply #17 on: February 26, 2014, 06:43:53 pm »
0
^I agree, Osiris. I think that body armour looms are fine, but gloves helping give so much armour is a bit ridiculous. I think gloves should add attack power somehow, maybe leaving their default armour values as is.

@Miwiw

I disagree, the looms are a huge performance booster. I only had a +3 weapon for a long time, then I won +3 heavy gauntlets on the forums. My performance was boosted by at least 1.5x. Then the armoury came out, allowing me to get a full +3 set, easily cementing kills that would have been more difficult without those looms. I think the range of builds are what makes the game fun.

I remember you mentioning ingame that loomed weapons basically add .5-1 ps per level and I agree with you. I noticed that 15 str with a +3 MIL clev does 'visible' damage comparble to a 21 str build with a unloomed clev.
Don't Stop lets take it back to one forty.
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Offline San

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Re: fuc& looms
« Reply #18 on: February 26, 2014, 06:52:07 pm »
+1
^Yep. Can easily see the damage differences in a calc. (at least for raw damage. The current online calcs don't have the reduced randomness added in right now)

That is better diminishing returns and will open up the market so people don't just trade +3's and newbies can get some useful gear sooner

I agree. Proposed something like this just now with a decent chance of going through, though not exactly how you described (+2 +2 +1 heavy armor, +2 +1 +1 light armor, +1 speed now at +1 for weapons that get that bonus with an additional +1 attack at +2, etc). Damage from looms are % based for most weapons and affect swing and stab at the same time, so a 104% damage bonus may have different effects on weapons.

Offline Elindor

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Re: fuc& looms
« Reply #19 on: February 26, 2014, 10:25:39 pm »
0
Do poll Bobby, interested.
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Offline MacLeod_

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Re: fuc& looms
« Reply #20 on: February 26, 2014, 10:59:04 pm »
0
^I agree, Osiris. I think that body armour looms are fine, but gloves helping give so much armour is a bit ridiculous. I think gloves should add attack power somehow, maybe leaving their default armour values as is.

@Miwiw

I disagree, the looms are a huge performance booster. I only had a +3 weapon for a long time, then I won +3 heavy gauntlets on the forums. My performance was boosted by at least 1.5x. Then the armoury came out, allowing me to get a full +3 set, easily cementing kills that would have been more difficult without those looms. I think the range of builds are what makes the game fun.

Attack power! World of crpgcraft.

Gloves help the little people that loom lighter gloves and not heavy plated ones. ALl though if I felt like paying 1100 per wave I would wear them heavies.
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Offline Rebelyell

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Re: fuc& looms
« Reply #21 on: February 26, 2014, 11:30:41 pm »
0
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Offline Kafein

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Re: fuc& looms
« Reply #22 on: February 27, 2014, 12:30:11 am »
0
Wat, that literally makes zero sense. Having to play hours and hours to get a 10-20% effectivity bonus through looms sounds exactly like an MMO. Starting out with a stick and ending up with a stick sounds like anything but an MMO.

For me personally the only purpose that looms serve is preventing me from playing with any item I want, unless I want to take a 20% effectivity penalty, which is a load of horse shit.

Go get some quarters or whatever word you chrhstctsrshstchrtshch-speaking people use for change and to the nearest arcade with you.

I'd still remove looms though.

Offline Jarold

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Re: fuc& looms [now with poll]
« Reply #23 on: February 27, 2014, 05:42:50 am »
0
I finally have two +3's and you want to take back all my hard work! Why balance the game around people who think looms aren't fresh anymore and are bad.

Offline owens

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Re: fuc& looms [now with poll]
« Reply #24 on: February 27, 2014, 05:52:34 am »
+1
I think


+1 loom should be better

+2 loom and +3 loom should be weaker

MW should be the same as it is. With the exception of gloves which should go from +5 to +4 imo.




(partly off topic, does warband allow non-integer specs eg 29.5 cut?)
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Re: fuc& looms [now with poll]
« Reply #25 on: February 27, 2014, 08:44:04 am »
+1
Removing looms would feel like this


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Offline Tears of Destiny

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Re: fuc& looms [now with poll]
« Reply #26 on: February 27, 2014, 08:48:49 am »
0
(partly off topic, does warband allow non-integer specs eg 29.5 cut?)
No, but we might be able to "get around" this problem by doubling a crapload of numbers (easier said then done considering the hardcoded stuff in WB like some health related numbers iirc)
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Offline Rebelyell

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Re: fuc& looms [now with poll]
« Reply #27 on: February 27, 2014, 01:31:23 pm »
+2
I have 36 gens on my main
7 on my dead xbower
3 on my dead 1h
2 on my another alt

I never had problems with upkeep or looms
I even donated some to my friends,

and after all that crazy grind I can only say, that shit have no sens
it use to reward players that retire to avoid high lvl staking
now looms are new standard
and soon hig lvls will be to
soo new player will have no chance to fight oldmy old friends( they dont have now anyway)


curent system rewards grinders, minmaxers and scums

marketplace was created to let peps change looms, now it is full of RETARDS



but after all I understand players that dont like my idea
I was the same.




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Offline SyderOne

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Re: fuc& looms
« Reply #28 on: February 27, 2014, 02:16:25 pm »
0
I can take yours if you dont want them

hahahahah!!! dafuck?? YOU MAD!! delete that suggestion please.

Offline Miwiw

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Re: fuc& looms [now with poll]
« Reply #29 on: February 27, 2014, 02:21:20 pm »
0
(click to show/hide)

Looms simply reward players that play a lot. Why should a player that only plays casually be rewarded as a player that's online for 5-10 hours each day? That's not making sense. Warband and crpg are not casual games and not every player should be treated as the other. There's already a difference in level, in builds, in skill, why not in equip as well?

I doubt anything will drastically change in crpg anyway now, and it doesn't make sense to remove looms or heavily weaken them.
It is more than easy to get looms if you play actively, so it makes no sense to remove them at all as everyone has the same chance to get them. Those who don't want looms, do not retire. Easy as that. ;)
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