Judging from your analysis, one would conclude that plate is most beneficial for agility builds, rather than strength. If thats the case, does that mean strength builds benefit the most from lower weight armors, or does agility get the most out of all armor values, all the way down to bare skin?
Regardless, I don't think you've thought about the questions I previously asked, well enough, so here's some more.
Is strength or agility better when...
- Everyone has plate armor
- Everyone has medium armor
- Everyone has low armor
- It's a siege
- It's a battle
- It's a strategus battle/siege
- Team stack(s) are present
- The server is mostly randoms
- It's a 1v1
- It's a 5v5
- it's a 30v30
- There is a low amount of ranged on
- There is a high amount of ranged on
- There is a low amount of cav on
- There is a high amount of cav on
- The map has a lot of hills
- The terrain is mostly flat
These are the types of questions you should be asking. Now a days, when I think about the answer to these, one theme tends to shine through. Overall, strength is no better than agility. In many situations, strength is clearly superior, in others, agility is superior. 6 months ago, had I asked these questions, strength would have been the clear winner.
Strength better when everyone wears light, medium or heavy (everyone assuming the strength or agility character as well)
-I think that strength is the best when everyone wears light armor, due to 1 hit kills. strength is the only class that can do well in a heavy armor server.
Agility better when everyone wears light,medium, or heavy. its best to wear the lightest armor to take advantage of IF, and not to be too slow/low wpf penalized.
-I thing agility is the best when everyone uses medium, as its heavy enough for agility to survive, but light enough so that they can spam. heavy is extremely hard to compensate for, but for someone resourceful, can be extremely rewarding. wearing heavy armor in this class ensures survivability, but in general kills all the benefits agility is chosen for. light armor is a no no for agility, because its one shot one kill at that point. medium is best, and heavy is doable. a heavy agility fighter is much better off in a fight then a heavy strength character, considering both are of equal skill.
Strength is better in siege, battle or strat battle/siege
-Strength is best in sieges, and strat sieges; its impossible to deny that in a cramped space, less hits to kill is better.
Agility is better in siege, battle, or strat battle/siege.
- on an open field, generally speaking, an agility will fare better than a strength character, considering they aren't picked off by archers, a huge problem for low health agility builds as opposed to iron flesh high strength builds.
Team stacks and random
-strengths are better support (stacks), agilitys are better solo.
1v1,5v5,30v30
-once again, strengths are better in groups, whereas agilitys are better solo
low/high cav or low/high archers
-cav is pretty much the same for either build, but high amounts of archers will kill an agility quicker than a strength, generally speaking.
hills vs flat
-agility is better in either scenario as they move much quicker.
So what the current situation of battle is and what we are seeing more of is...
Strength:
strength characters are less common, as agility makes players better in 1v1 engagements. most heavy characters dress in medium to heavy armor to maximize their IF, effectively becoming tanks, and when in a team, becomes effective against most agility characters, who are quickly overwhelmed by brute strength in numbers. interestingly, there is a trend of heavy strength players fighting in light gear to maximize their lower wpf and by association, damage. strength players wearing light armor can decimate anyone with a couple of swings, making a resourceful strength build an effective assasin.
Agility:
agility characters, or balanced builds (which is still pretty agile), dominate the field. they swing faster, and get damage bonuses for their high agility comparable to strength benefits, though not as damage intensive; as this game is mostly based on who hits first and who can dodge/block attacks, agility characters have more ability to outmaneuver and outswing (spam) strength builds. since most players play as an individual, this class is common, and because of all the bonuses agility gives to wpf and athletics, there are many more agility characters taking advantage of heavy armor. most light/agility builds wear heavier armor than strength, on average.
bottom line:
agility builds have more incentive to wear heavy armor than strength, due to lack of penalty for doing so, as compared to a strength build. a plate armor strength build will always be outspammed by a plate armored agility build, and usually will still be slower than them when running.
having greater strength requirements will help eliminate silly builds like 15/18 (or 21 if min/maxing) being able to run around in plate spamming. only a strength hero should be wearing full plate comfortably.