Author Topic: Ranged stagger removed (Update: made much more rare)  (Read 11634 times)

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Offline jtobiasm

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Re: Ranged stun removed (Update: made much more rare)
« Reply #105 on: February 17, 2014, 03:24:40 pm »
0
Heh, no sarcasm here. Pole stagger used to do the same thing actually, you were locked in place and couldn't attack for a bit.

That should be called pole stun then ;D.

Offline cmp

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Re: Ranged stun removed (Update: made much more rare)
« Reply #106 on: February 17, 2014, 03:25:05 pm »
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Stun = cancel attack, but can move freely.
Stagger = cancel attack, can't move.

This is correct.
They also have different animations, and stun is shorter.

Offline Butan

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #107 on: February 17, 2014, 03:28:20 pm »
+2
(begin at 0:20)

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Legolas = archers
Helm's Deep wall = archer's sense of safety



Offline jtobiasm

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Re: Ranged stun removed (Update: made much more rare)
« Reply #108 on: February 17, 2014, 03:32:23 pm »
+1
Stun = cancel attack, but can move freely.
Stagger = cancel attack, can't move.

These are apparently the correct terms.


This is correct.
They also have different animations, and stun is shorter.

This is incorrect in the English dictionary, it makes no sense.  Please change what you call a STUN and a STAGGER.
« Last Edit: February 17, 2014, 03:39:59 pm by jtobiasm »

Offline oreshy

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Re: Ranged stun removed (Update: made much more rare)
« Reply #109 on: February 17, 2014, 03:35:16 pm »
+2

This is incorrect in the English dictionary, it makes no sense.

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Offline Molly

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Re: Ranged stun removed (Update: made much more rare)
« Reply #110 on: February 17, 2014, 03:36:01 pm »
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This is incorrect in the English dictionary, it makes no sense.
Which nobody really cares about :)
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Offline jtobiasm

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Re: Ranged stun removed (Update: made much more rare)
« Reply #111 on: February 17, 2014, 03:36:42 pm »
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Which nobody really cares about :)

No cos saying you stunned someone and staggering them is completely different

Offline tizzango

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #112 on: February 17, 2014, 03:38:42 pm »
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Fare thee well cRPG, i'll see you in Bonerlord or donkeygame!

Offline Andswaru

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #113 on: February 17, 2014, 03:39:29 pm »
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It is.

http://www.merriam-webster.com/dictionary/stun?show=0&t=1392647905

  • to cause (someone) to suddenly become very confused, very dizzy, or unconscious

http://www.merriam-webster.com/dictionary/stagger
  • to move or cause (someone) to move unsteadily from side to side
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Offline Corwin

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #114 on: February 17, 2014, 03:42:14 pm »
+1
Does this mean ALL ranged stagger is removed? Because if you take a javelin, or a crossbow bolt to your chest from three meters, you ARE gonna stagger, no matter what armour you are wearing.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline jtobiasm

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #115 on: February 17, 2014, 03:42:52 pm »
+1
It is.

http://www.merriam-webster.com/dictionary/stun?show=0&t=1392647905

  • to cause (someone) to suddenly become very confused, very dizzy, or unconscious

http://www.merriam-webster.com/dictionary/stagger
  • to move or cause (someone) to move unsteadily from side to side
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Offline Andswaru

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #116 on: February 17, 2014, 03:48:54 pm »
0
What kind of dictionary site is that? Probs not one your proud of with a Puu.sh picture.

http://www.merriam-webster.com/thesaurus/stun
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Offline Rico

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Re: Ranged stun removed
« Reply #117 on: February 17, 2014, 03:50:24 pm »
+1
If I am not mistaken, more agi means to go down the bow tiers which again leads to even less stunning chance on high armoured enemies which then leads to even more running?
That doesn't seem to make sense from an archer's point of view.
Going more PD, more damage, more stunning, accepting the lower accuracy seems more viable to me. But then again, I am no archer.

Hey Molly!

I played shielder for 1 gen, thrower for one gen, and my other 19 gens were either xbow or archer. When you play archer and you are not completely mad, you do not want to accept any lower accuracy. Compared to the other ranged classes, bows are inaccurate as fuck already with an 18/21 build on level 30, or respectively, 18 STR and even higher AGI at levels above 30. There is barely any chance to aim carefully, since your crosshair shrinks and expands within split seconds like a coil spring someone stepped on. Depending on your bow, you reload for a certain amount of time, have a few miliseconds to do the shot, and when you are even a bit late, the arrow goes anywhere but where you want it to hit. And if you are experienced enough to know the perfect timing for your shots, you will realize that the crosshair is still at its smallest size very very VERY far from pin-point accuracy which allows you to hit a target across a large distance.

In my opinion, the amount of deadly headshots per round is the only thing that distinguishes a skilled archer from a noob. If you limit down the accuracy with a high-str build, you accept randomness rather than skill as a measurement for your performance. And if you ask me, that sucks. Might as well say I am talented at playing the lottery...

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Offline Kamirane

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Re: Ranged stagger removed (Update: made much more rare)
« Reply #118 on: February 17, 2014, 04:03:03 pm »
+1
the nerf wouldnt be that bad, if u would finally fix these god damn "ghostarrows". Still at least 10% of all headshots passes through...

Offline Molly

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Re: Ranged stun removed
« Reply #119 on: February 17, 2014, 04:05:20 pm »
0
Hey Molly!

I played shielder for 1 gen, thrower for one gen, and my other 19 gens were either xbow or archer. When you play archer and you are not completely mad, you do not want to accept any lower accuracy. Compared to the other ranged classes, bows are inaccurate as fuck already with an 18/21 build on level 30, or respectively, 18 STR and even higher AGI at levels above 30. There is barely any chance to aim carefully, since your crosshair shrinks and expands within split seconds like a coil spring someone stepped on. Depending on your bow, you reload for a certain amount of time, have a few miliseconds to do the shot, and when you are even a bit late, the arrow goes anywhere but where you want it to hit. And if you are experienced enough to know the perfect timing for your shots, you will realize that the crosshair is still at its smallest size very very VERY far from pin-point accuracy which allows you to hit a target across a large distance.

In my opinion, the amount of deadly headshots per round is the only thing that distinguishes a skilled archer from a noob. If you limit down the accuracy with a high-str build, you accept randomness rather than skill as a measurement for your performance. And if you ask me, that sucks. Might as well say I am talented at playing the lottery...

Have fun and good games!
Rico
This is just bullshit. I have an HA alt and it's piss easy to aim and hit someone with a bow. Do I hit a lot of heads? No but that happens way too often anyway.
When west germany annexed east germany, nobody moved a finger too.