Author Topic: Europe1300 - Medieval Browser Game  (Read 63078 times)

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Offline Polobow

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Re: Europe1300 - Medieval Browser Game
« Reply #120 on: February 13, 2014, 11:54:33 am »
+1
I can't figure out how to donate money to our treasury. :(

Province > City of Milan > Town Hall > right-under 'City Council'

Offline Osiris

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Re: Europe1300 - Medieval Browser Game
« Reply #121 on: February 13, 2014, 12:01:58 pm »
+1
Summary
*  the Kingdom got  51gold 85silveras royal tax
*  the Count's kingdom got  3gold 5silver as tax
*  PapalStates got  6gold 10 silveras tithe

collected some tax for you :P I earnt a whopping 2 gold for doing it ^^
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Offline Polobow

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Re: Europe1300 - Medieval Browser Game
« Reply #122 on: February 13, 2014, 12:10:39 pm »
0
Summary
*  the Kingdom got  51gold 85silveras royal tax
*  the Count's kingdom got  3gold 5silver as tax
*  PapalStates got  6gold 10 silveras tithe

collected some tax for you :P I earnt a whopping 2 gold for doing it ^^

That's still 6 gold and 10 silver too much to PapalStates

Offline Vibe

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Re: Europe1300 - Medieval Browser Game
« Reply #123 on: February 13, 2014, 12:48:14 pm »
0
Told Chris that we should move the suggestions from that shoutbox to the official forums for better viewing. Use this thread here please: http://www.forum.silverlemur.com/index.php?topic=4115.0

Pass code to register on forums is "silver"

Offline Vibe

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Re: Europe1300 - Medieval Browser Game
« Reply #124 on: February 13, 2014, 01:00:09 pm »
0
Quote
Since we have pretty talkative player base now, here is the list of things I need the suggestion for the most:
- what city buildings effects should be?
- what to do with items (there are few of these and generally it sux)
- use of gold for players who don't need/want mansion & nobility
- do we need quests system?

And of lesser importancy/urgency:
- should we have a global market or regional markets or per kingdom markets?
- how exactly fiefdoms should work?

This the feedback he is looking for

Offline Vibe

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Re: Europe1300 - Medieval Browser Game
« Reply #125 on: February 13, 2014, 02:32:09 pm »
0
Update:
New version (fiefdoms half work - these don't produce anything yet, but you can play with them; check Character page for list of fiefs)

I love how fast this guy is.

Offline Casimir

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Re: Europe1300 - Medieval Browser Game
« Reply #126 on: February 13, 2014, 02:41:51 pm »
+1
Florence town hall has been upgraded and I finally got round to building a mansion.
Turtles

Offline Vibe

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Re: Europe1300 - Medieval Browser Game
« Reply #127 on: February 13, 2014, 02:48:16 pm »
+1
All Milanese people, fight in our battle against Venice, our previous vassal

http://europe1300.eu/map.php?m=battle&id=1534

(if we win we get to plunder their gold)

Offline Andswaru

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Re: Europe1300 - Medieval Browser Game
« Reply #128 on: February 13, 2014, 02:49:50 pm »
0
I just charged and made gold from ransoms. Nice.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
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Offline Apsod

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Re: Europe1300 - Medieval Browser Game
« Reply #129 on: February 13, 2014, 03:03:31 pm »
+1
"Persuade plants to grow faster (35)" :lol:

Offline Vibe

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Re: Europe1300 - Medieval Browser Game
« Reply #130 on: February 13, 2014, 03:10:14 pm »
+2
"Persuade plants to grow faster (35)" :lol:

Haha laughed at that as well.

From Chris:
Quote
I was thinking, maybe make a virtual global market (all regional markets summed together) and then regional markets are managed individually, but the price can never exceed +/-20% of the virtual global price? This would allow for speculation and profitable trade and yet don't make it game breaking in case of totally empty markets.

Offline Knitler

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Re: Europe1300 - Medieval Browser Game
« Reply #131 on: February 13, 2014, 03:20:57 pm »
0
So what attacktype did you have chosen? I really want to know whats happening in that kind of battles D: Gonna give you some of my points when i regain them up to 30~

Spent nearly all of mine for Poland against Saracen.
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Offline Vibe

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Re: Europe1300 - Medieval Browser Game
« Reply #132 on: February 13, 2014, 03:40:48 pm »
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It's all the same attack type, the only difference is how much stamina/battlepoints/health you want to spend (the more you spend the more you contribute to strength on your side)

Offline Casimir

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Re: Europe1300 - Medieval Browser Game
« Reply #133 on: February 13, 2014, 03:47:13 pm »
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I might go and start usurping some of the titles in Sicily and Naples.
Turtles

Offline Knitler

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Re: Europe1300 - Medieval Browser Game
« Reply #134 on: February 13, 2014, 03:51:21 pm »
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I might go and start usurping some of the titles in Sicily and Naples.

Do that, dont forget to ally us and send some msg :D
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