Author Topic: An autobalance that puts clans together on public servers is a terrible idea.  (Read 4878 times)

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Offline Dementia

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Offline El_Infante

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+17
Indeed. A thing we said on forums about 1 million of times. If clans want to play together for fuck's sake, go strategus. Because banner balance ruin the game and is the root of all whinings in balance forum. A public server should be for fun, not for having in the same team a stack of full experienced players and in the another one, randoms and peasants. In this situation, I log off from crpg because it's not fair and is so boring.

I said a lot of times that balance should be about classes. Distribute archers & cavalry on both teams equally. I'm 100% sure that it will improve crpg a lot. And is too easy to implement. But I don't hope any change in this balance because devs ignore us on his straight mind.

Offline Grumbs

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Banner balance increases the amount of teamwork you get and helps clans recruit more players because it gives a reason to be clanned. Most of the time its not the best clans vs the worst so not sure why people see it as such a problem. The better teams will still win without banner balance, you'll still get teams that do better than others..might as well let clans play together so they can come up with ways to counter the other team rather than having a true pub server which would be much more chaotic and disorganised
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Offline Ronin

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+6
I think the banner balance must be removed from public servers... and there should be a cRPG league for clan vs. clan competitions. Strategus is not the same thing.

This would also give a better idea about which classes are Over and Under powered.


If someone is up to the task of organizing a cRPG league among clans, I would support him with 2 loompoints.
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Offline bavvoz

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+8
Removing banner balance is like saying f*ck you to ppl putting more effort into teamplay.

Offline Matim

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+5
I'm sorry, but i want to have a possibility to play with my clanmates without relying on the luck. And remember that there are many clans plaing simultaneously. The problem is when there are two big, good clans on the one side :P

Offline Gravoth_iii

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+4
Everytime i play with my clan 1 or more people get balanced over to the other team, and even though we have multiple people on the same team it doesnt mean we are going to win every round. We actually lose quite a lot. Bannerbalance is rarely a problem, but is pretty silly if its 20v20 and one team is a full or 2/3 clannies, at 40v40 though and 10 or 20 people are in a clan makes a difference but not a massive one.
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Offline 722_

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It would not be a problem if we could make changes to the way you earn gold & experience, but the way it works now just rewards whoever can banner stack the most with high level / good players, leaving everyone else on x1. tried playing battle last night and it was full of mercs and i was fed up of loosing so i went to siege and guess what

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i understand people want to play together i just feel its possible to still do that without fucking everyone else over
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Offline Kalp

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+2
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Tomas

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+6
The banner balance limit just needs setting at the size of the 4th largest clan online.  That means it only really comes into play when both teams are going to have a significant number of clan players online that will try and play together.

This might also encourage people to join some of the smaller clans as in the huge clans you have a lower chance of consistently being on the same team.

Offline Camaris

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+3
I like your idea tomas. I crush ever other hre so its obvious i want them on opposite team ;)

Offline Dementia

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+3
Clans are made to play together, not to pubstomp. I think this has to be the first game I play that adds pubstomping as an in-game mechanic.

If you guys want to play together, make your CRPG server, have clanwars, strategus, whatever, there's tons of possibilities. EU CRPG 2 is "be in grey team or lose", and it gets old really fast.

This just adds to the already way too long list of reasons new players don't stick to CRPG long.

Offline Malaclypse

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+2
One of those things which has been said again and again and will never change because crybabies.
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Offline Panos_

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+5
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Offline dreadnok

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+3
Most of us join clans for the sole reason to NOT rely on public players for teamwork
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