A very welcome news, liking the changes a lot, I hope its not the full list though: the crates bug - bad speed/quickmarch debuff - unattackable bug (because of quickmarch and tick update) - time consuming item management problems (info-inventory) are fucking up (in order) :
- the mid-end game economy/trade (infinite gold if you dont have watchdogs attacking every 100 men unarmed parties possibily transporting between 10k and 50k crates of goods)
- anyone who pass through forests/bridges/mountains or use quickmarch without knowing everything on the game (being stranded for days/weeks is no fun)
- anyone who doesnt exploit the movement tick update system to pass through armies (many raids/invasions/interception has failed due to that)
- people with responsabilities in strategus & who has a life to consider (vanilla strategus required hours of listing items with near to no in-game functionality)
Distribute Ranks to Battle Signups, and Items, and therefore limit choice (hide items from item screen)
Man.
I wonder if I'm the only that understand the scope of that change...
THIS, will open up a new era of strategy thinking by itself.