The only way I can kill with my +3 arabian with 1 hit is either 0 IF and very light armour on the enemy or strike directly in the head, when enemy has max medium helmet. I have 8PS.
Now think how fucking you have to struggle to get full charge on the enemy without getting stopped by pikes/2haders/death of your horse
Seriously, first see what stats do the most of 1h cav has on the servers. Usually much worse than most of the 2hands. How much does those cav players pay? Usually at least twice as much as 2handers.
Same way you can say that 2hands in best armours are OP
I disagree. Even with much lower damage, it's simple to deal massive damage with almost any build as long as you time a good hold. Hold bonus * speed bonus * weapon damage with barely any penalties. If you aren't killing, you aren't holding your swings correctly. Holding too long also vastly decreases your damage.
That's why what you should compare other classes to is cav with medium armour on a rouncey. Only then upkeep is similar to the infantry.
And that's why it's all bullshit, longbow kills rouncey with 1 headshot, 2 normal hits.
What is selfish of those who support the idea of nerfing 1h cav is also that you don't care about 1h vs lancer balance (I'm sure that the main reason is just "NERF CAV111")
I played lancer cav in medium armour on a rouncey for nearly a year and it wasn't bad. Rouncey has similar survivability to the other light horses, maybe even above average. 1h vs lancer is pretty even overall IMO. As a lancer, you have to avoid getting stopped, but you can easily win out on the frontal exchange. 1h can stay defensive and rear the lancer.
How does the balance looks now - lancers have less dmg, can fight inf out of their reach though, and have couched attack. 1h cav is always endangered when attacking infantry, still has bigger dmg.
If one says that 2h cav is too weak then just buff it. I'm sure that the idea will loose then most of the supporters.
2h cav is as strong as it can be already. I think 1h can win out on encounters just from the way you can abuse acceleration and get a stun bump + slash with good timing. If you're mindful of your positioning and enemy composition, endangerment is barely an issue.