Author Topic: Mod is again alive and kicking (Ninja Patch Majestic)  (Read 4423 times)

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Offline Angantyr

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Re: Mod is again alive and kicking (Ninja Patch Majestic)
« Reply #45 on: January 31, 2014, 09:14:22 pm »
+4
No reason for ranged players to fret, you are the still the scourge of the servers, it is just you do more realistic damage against cumbersome and expensive armor now, ie. don't hit it like a couched lance, and headshots still one-shot.

Just specced two maps, Hygat as thrower top fragger on the first, Tenne and Soko on the next, with Plisskin and the SB xbowmen close. Most infantry still in medium and light armor.

Offline Grumbs

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Re: Mod is again alive and kicking (Ninja Patch Majestic)
« Reply #46 on: January 31, 2014, 09:19:30 pm »
+1
Trends won't change straight away. If heavy armour becomes viable people might start using it after they realise its buffed. As long as you get staggered though you will still get affected more in heavy armour than light because of the acceleration. So heavy armour will still not be as good if you want to attack ranged, but for random hits it might be good. Not sure yet
If you have ranged troubles use this:

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Offline Angantyr

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Re: Mod is again alive and kicking (Ninja Patch Majestic)
« Reply #47 on: January 31, 2014, 09:27:45 pm »
0
Wow, this sounds very interesting, Angantyr are you saying you are taking noticably less damage from ranged even in something as light as the Blue Brigandine over Mail? How much body armour do you have?
High damage projectiles still really hurts, but noticeable. 64 body armor.

Offline musketer

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Re: Mod is again alive and kicking (Ninja Patch Majestic)
« Reply #48 on: January 31, 2014, 09:37:46 pm »
+2
I say it again, allow the Xbowmen/archers to carry just one quiver of bolts/arrows.

Offline Inglorious

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Re: Mod is again alive and kicking (Ninja Patch Majestic)
« Reply #49 on: January 31, 2014, 09:48:40 pm »
+2
Ah, game is good!

Scenario:

I've been a long mauler for quite a while. I wear heavy armor and move slowwww... I STR crutch  :oops:

A gang of 3 archers with one of the fast firing bows spread out around me and peppered me from all sides :( I was expecting to die in 3 hits... What's this? My 75 body armor is holding out? I took 7 shots! And got one of the rat bastards who tried the "run away and start to draw, then turn and 180 headshot as the other two archers pelt" tactic.

Overall today was a good day

Archers still 1-2 shotting against light armor, 1-3 shotting medium armor, and 4-8 shotting heavy armor!

Do we really expect to see an increase in plate? I mean to counter the thrower squads in NA1 you usually have to move faster and dodge more, and this patch helps to vs all the range supremacy ATM, not just archers. But I don't enter EU1 much, and don't know the trends... Do people follow the heard that much? Will everyone dawn plate? I think it might change some; you may see an increase in harder hitting bows and arrows, more Jarids and less throwing dagger, and less STF ranged squads topping the board. I'm sure though some will take this as a challenge, and prove that if you've got the grit and the equipment you can still be a deadly thrower, archer, xbowman.

As fun as having my plate grafted to my skin is for the past 6 months, I'm hoping medium armor is now decent in protection vs all ranged types. I'd like to wear less cumbersome armor. I personally like the patch and just say, thank you for trying to help
« Last Edit: January 31, 2014, 09:52:19 pm by IngloriouslyBad »

Offline Jarlek

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Re: Mod is again alive and kicking (Ninja Patch Majestic)
« Reply #50 on: January 31, 2014, 09:56:54 pm »
0
Guess it's time I toss a bone to all the (bad) archers out there:

You know held attacks also applies for bows? When that plate guy you need 15+ arrows to kill starts getting closer, sacrifice some of your accuracy and speed to do held shots.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline CrazyCracka420

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Re: Mod is again alive and kicking (Ninja Patch Majestic)
« Reply #51 on: January 31, 2014, 10:22:23 pm »
+1
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Offline Piok

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Re: Mod is again alive and kicking (Ninja Patch Majestic)
« Reply #52 on: January 31, 2014, 11:03:45 pm »
0
Make quivers 2 slot :mrgreen:

Offline Ronin

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Re: Mod is again alive and kicking (Ninja Patch Majestic)
« Reply #53 on: February 01, 2014, 12:07:32 am »
+1
Make quivers 2 slot :mrgreen:
Make plate 5 slot.
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Re: Mod is again alive and kicking (Ninja Patch Majestic)
« Reply #54 on: February 01, 2014, 12:11:26 am »
+1
Make plate 5 slot.

Due to the mechanics of the game this would not work out very well.

1.Armor does not count as a slot

2.if something has 5 slots it would be impossible to equip it
We're all nerds here, so it doesn't really matter.

Offline Kafein

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Re: Mod is again alive and kicking (Ninja Patch Majestic)
« Reply #55 on: February 01, 2014, 12:29:35 am »
0
Is EU2 updated with this ? I got to say I was kind of expecting that to happen, seeing Tydeus's posts about it.

Offline sF_Guardian

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Re: Mod is again alive and kicking (Ninja Patch Majestic)
« Reply #56 on: February 01, 2014, 12:30:27 am »
-1
Won't affect me but I don't like to see those ivani style high armor spammers being buffed.
(Make my rawhide coat better against arrows :( )
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Adamar

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Re: Mod is again alive and kicking (Ninja Patch Majestic)
« Reply #57 on: February 01, 2014, 12:50:03 am »
-1
Is this in every armor, or just the best sets? because if non plate armor got this feature, the game is greatly unballanced...

Offline Smithy

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Re: Mod is again alive and kicking (Ninja Patch Majestic)
« Reply #58 on: February 01, 2014, 01:05:14 am »
0


Is this in every armor, or just the best sets? because if non plate armor got this feature, the game is greatly unballanced...

Medium armour sees damage reduced by a few points, while heavy armour gets a much more noticeable boost. With 28p final damage for a bow and 76 armour, 7-14 damage is reduced to 2.2-8.3, while 35p sees a reduction from 13-22 to 8.7-16.

Essentially, ranged effects armor less, as a whole, but high armor is the only really noticeable reduction.
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Offline oreshy

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Re: Mod is again alive and kicking (Ninja Patch Majestic)
« Reply #59 on: February 01, 2014, 01:19:28 am »
0
....a joy for any butan's.
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