Well good job. It takes me 8 arrows to kill a guy with 76 body armor and my arrows glanced when I shot him at the sides.
Nice patch keep this going
The old armour penetration values just served to increase ranged damage against everything.
Putting in the numbers against 76 body armour in the damage calc, a bow with bodkins should deal similar damage to a melee weapon with the same pierce and same PD/PS and wpf w/ no hold or speed bonus. Slightly worse than the equivalent melee weapon at lower values around 28p and slightly more at bodkins + long bow level. Used 6PD/6PS and 172 wpf.
Medium armour sees damage reduced by a few points, while heavy armour gets a much more noticeable boost. With 28p final damage for a bow and 76 armour, 7-14 damage is reduced to 2.2-8.3, while 35p sees a reduction from 13-22 to 8.7-16.9.
We discussed this in the balancing forums, but I was pretty adamant about just removing the extra soak/reduce (setting them both to 1) since I believe this screws over low damage ranged a little too much. It would also naturally nerf the highest damage ranged of 90+ raw damage without having to mess with weapon stats, since the new soak/reduce doesn't affect those weapons that much.