Did you actually just write that? BRB, flushing my eyes with bleach.
I'm sorry if it was too complicated for you to understand.
Let's take the blemish that is CS:GO for example here. Time to get all hypothetical in this bitch. You've been playing a few rounds and two players of similar and decent skill are guarding similar lanes. The map's design dictates that the other players have a better firing position and will have the drop on you if they are paying attention. One of the players has an AWP, and the other a MAC10 or an M4 or really anything that isn't the AWP because they all perform about the same in comparison. Which person's fire are you more afraid of risking? If you say the longer TTK weapon then you are obviously just arguing for arguments sake and no longer retain any credibility as a human being. If you feel "suppressed" when someone sprays a mac10 at you in CS:GO you should probably give up on gaming and take up something less stressful.
You should probably learn how to play CS before making CS examples.
Honestly, the higher the risk, the more likely one is to plan ahead and attempt to apply some sort of strategy to the situation.
I hate to use myself as an example here, but I play most games on autopilot and blatantly run into most situations. I rely purely on my nerves and my luck. All thought is dictated to my subconscious.
When I play a game like CS:GO or some other arcade-like garbage(blacklight,titanfall,battlefield) I do just fine. Hilariously the only time CS:GO actually takes on difficulty is when the opposition is equipped with faster TTK weapons than I have.(cough, AWP, cough)
Wow! You should definitely join a team then and go claim the million of dollars in tournament money, since CS never even "takes on difficulty" except when you're facing an AWP. Soon, surely, we will all witness "Deltah" in the majors, killing people left and right. I await with bated breath.
However surprise surprise, when I use that play style in a less forgiving environment(ARMA, Insurgency, RO2, AA) I typically get destroyed.
Then maybe you should learn to play. If you get destroyed in those games "with that playstyle", then you get destroyed in CS too. Hilariously enough, if you're actually a good player, the optimal way to play Insurgency is actually MUCH faster paced than the CS:GO optimal way, thanks to sprint and slide. In very deed, there are many places in Insurgency where you cannot look everywhere, so speed is your only and best defense. CS maps are designed differently. But what would you know about being a good player? Nothing, judging by the contradictory garbage you're spewing.
Now if I change up the way I play the game and actively think about the positioning and movement of myself, my team, and my enemy, I drastically increase my survival rate.
Amazing. What a surprise. And yet... Quake 3 is the game where you need to think about that the most, and it's as arcade as it gets.
To speak on the whole "skill ceiling" argument, CS:GO takes more nerves than it does anything else. I can attempt to out think the other guy all I want. However in many cases I can get the drop on someone and because they have a weapon with a faster TTK, they can actually tun around and end me before my rounds have run their course through the broken hit detection system in place.
LOL. See that? That's your credibility flying out the window. You just CONFESSED to being an awful player. What's your CS rank again? Silver 1? If you get the drop on someone in CS, you should be killing them unless you suck. But that is precisely what skill ceiling is about. It is possible to fail to kill someone if you suck -- I understand why this is something you don't want. Handicapped people want to handicap others too.
In Insurgency, the playing field is considerably more even, despite both teams having asymmetrical equipment.
Yes, it's more even, because the skill ceiling is considerably lower. I already established this.
Let's break it down some more.
I can't wait.
In insurgency, my enemy can move faster and has better concealment options. The timing of aiming at fewer more similarly colored pixels that are moving faster(longer ranges, functional concealment, faster player movement) takes more skill than aiming at said persons chest and relying purely on your ability to shoot in timed bursts to satisfy the absolutely ridiculous cone of fire that trash games use to simulate firearm functionality.
Please, god, make it stop. Could you make it any more obvious you suck? Aim at said person's chest? Yeah, Silver 1, hello there, how're you doing? If you're having a hard time killing people in Insurgency you- well, nevermind, we've already established that you do suck. You don't even need to
hit them, they get slowed and their aim gets hindered if you even hit NEAR them. But I understand that's a difficult task to you. To most of the playerbase, it isn't, though.
When I play CS I may as well be playing airsoft with how low quality the sounds and atmosphere are.
And when I play football, I sometimes take off my shirt to cheer when I score a goal.... as relevant as you starting to talk about Counter-Strike's sounds and atmosphere.
Anything that takes a skill to do in CS:GO is certainly more difficult to do in insurgency.
You are clearly not qualified to talk when your experience is limited to Silver matchmaking in CS.
Feel free to type out some long winded or angsty pseudo-intellectual response that I'm probably not going to actually read or intelligently respond to because you don't merit it and I have better things to do.
Translation: you know I'm going to destroy you in my reply to you and you're making up an excuse (probably talked yourself into believing it too, easier for the ego) to not have to reply to my post. We all know you're going to read it.
Also please don't even speak about the damage that weapons do to people in real life as it's irrelevant to gaming and it's rather obvious you have no idea what you're on about.
Had you been blessed with the intelligence quotient of a broken couch, you'd have noticed that it wasn't me who started talking about damage weapons do in real life. But, alas.
TL;DR: Just because you rolled a low intelligence modifier when you were born IRL
That doesn't work as an insult, my friend, when we both know that's not true.
doesn't mean you get to use "I'm bad at it so thus it takes less skill" as a valid argument.
Just like in every FPS game I play, I've been accused of hacking in Insurgency more times I can count, and I always get scores like 30-2. So hard, so bad.