First some historyIn the past the Arbalest was the domain of the highly skilled, complete noobs and myself
- noobs would use them because they could hit things easily, but then after being tormented by archers and especially HAs (Spleen!!!!) they would give up.
- highly skilled players would use them because they knew they didn't need the survivability offered by IF or a shield and they had the manual blocking skills to go toe to toe with just a 1Hander or a Mace.
- I used it because I knew i was useless in melee anyway and was therefore happy taking a shield and the hand axe in order to survive and escape.
0-slot weapons changed all that.
- suddenly you could not only survive with a shield but you could also do real damage as well!
- this means there are no drawbacks to xbow/shield classes at all, although I am still at a disadvantage to any equally skilled pure melee player. On average they probably need 3 less Agility and 2 less WM in order to reach the same melee wpf and mobility as myself (i only have 130 Xbow wpf so have quite high melee wpf). This translates into either more strength, more IF or more armour with the same mobility.
Does this mean Xbows are OP........no..........but it does make the class unbalanced since it has no significant downsides whilst every other class does (except HX, which has survivability due to being able to move whilst reloading - they should just be removed from the game imo).
The real problem was that 0-slot weapons were added to give archers melee options but they inadvertently and unnecessarily buffed Xbow hybrids as well.
The real solution is to revert 0-slot weapons to 1-slot, limit ammo to 1 quiver per player and then double the amount of arrows in a quiver.This:
- maintains the current status quo on bows as it is now (although I think they still need a separate re-balance anyway) with heavy bows having 1 slot spare for a melee weapon and lighter bows having 2 slots spare.
- nerfs xbow/shield hybrids back to using the hand axe/hammer, giving them a proper drawback again
- maintains the status quo on xbow/no-shield hybrids/non-hybrids since they still have the drawback of lacking survivability
- means there's no need for any skills or a change in requirements (although I wouldn't be against an additional wpf requirement on them to stop them being spammed in Strat Castle defenses. Say 25 wpf per level of xbow).
- rightly buffs Tenne with more ammo but he is too manly an archer to use them anyway ;)