Author Topic: Keep crpg character's skills for M&B 2 available ?  (Read 1732 times)

0 Members and 2 Guests are viewing this topic.

Offline pepejul

  • Master-At-Arms
  • King
  • **********
  • Renown: 1611
  • Infamy: 495
  • cRPG Player Madam Black Queen
  • PEPE INSIDE
    • View Profile
    • http://alkislarlayasiyorum.com/icerik/60166/pepee-pepee-cok-uzuluyor
  • Faction: Pecores / Krems / hobo in the heart forever
  • Game nicks: something with PEPE inside
  • IRC nick: Pepejul
Keep crpg character's skills for M&B 2 available ?
« on: January 19, 2014, 06:17:12 pm »
-3
Sounds great eh ?
I LOVE YOU, ADMINS !

visitors can't see pics , please register or login

Offline Latrinenkobold

  • Earl
  • ******
  • Renown: 332
  • Infamy: 40
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • Stop the nerfs
    • View Profile
  • Game nicks: Hagur
Re: Keep crpg character's skills for M&B 2 available ?
« Reply #1 on: January 19, 2014, 06:18:37 pm »
+29
nah peasant wars sound better imo

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Keep crpg character's skills for M&B 2 available ?
« Reply #2 on: January 19, 2014, 06:22:34 pm »
0
Sounds great eh ?
good luck with that
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Boerenlater

  • Marshall
  • ********
  • Renown: 728
  • Infamy: 204
  • cRPG Player
  • Jebem ti život!
    • View Profile
  • Game nicks: Boerenlater
Re: Keep crpg character's skills for M&B 2 available ?
« Reply #3 on: January 19, 2014, 06:22:34 pm »
+2
How to implement your c-rpg char and skills in vanilla M&B2? :mrgreen:
visitors can't see pics , please register or login

Offline enigmatic_stranger

  • King
  • **********
  • Renown: 1118
  • Infamy: 48
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Keep crpg character's skills for M&B 2 available ?
« Reply #4 on: January 19, 2014, 06:24:24 pm »
+2
nah peasant wars sound better imo
Best thing happened in cRPG imo.

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Keep crpg character's skills for M&B 2 available ?
« Reply #5 on: January 19, 2014, 06:30:48 pm »
+2
Indeed, this game needs a full wipe yearly, and faster leveling.

Offline Rico

  • King
  • **********
  • Renown: 1021
  • Infamy: 158
  • cRPG Player
    • View Profile
  • Game nicks: Rico, Mila
Re: Keep crpg character's skills for M&B 2 available ?
« Reply #6 on: January 19, 2014, 07:02:57 pm »
+5
Indeed, this game needs a full wipe yearly, and faster leveling.
I'd prefer a max level you can reach easily in 2 weeks of playing, and free respecs on main. This should be more about skill than about grind. If we keep looms, people who want can still grind anyways, but having more looms than you can use at the same time is not really necessary, right? ;D

I dislike games where everyone except the NEETs suck balls, thus I wonder why I am still playing this. Body bag blah blah thingy, I guess.
Streaming cRPG, Supreme Commander and Age of Empires II on YouTube: https://www.youtube.com/c/HeavenTV

Offline Tomas_Miles_again

  • Earl
  • ******
  • Renown: 317
  • Infamy: 28
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: None
  • Game nicks: None anymore
Re: Keep crpg character's skills for M&B 2 available ?
« Reply #7 on: January 19, 2014, 07:09:25 pm »
+3
Peasant wars are indeed the best thing about this mod.

Offline sF_Guardian

  • Marshall
  • ********
  • Renown: 738
  • Infamy: 254
  • cRPG Player
  • In honour of Pepe the kindest baguette
    • View Profile
  • Faction: Sad Hobo Guild, Burg Krems
  • Game nicks: Peso, Dondergod, Hobo_loves_Pepe, Ras_Putin_the_stronk, FrenchBow_le_tarlouze, Forrest_Trump...
  • IRC nick: Peso
Re: Keep crpg character's skills for M&B 2 available ?
« Reply #8 on: January 19, 2014, 07:12:08 pm »
0
Well, I always thought M&B 2 would come out December 2010.
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Crazyi

  • Baron
  • ****
  • Renown: 82
  • Infamy: 35
  • cRPG Player
    • View Profile
  • Game nicks: Crazyi_KUTT, Crazyeye_KUTT, CrayCray
Re: Keep crpg character's skills for M&B 2 available ?
« Reply #9 on: January 19, 2014, 07:59:35 pm »
+2
Except it wont have mod support at release and its a maybe in general last I read.

Offline Tomas_Miles_again

  • Earl
  • ******
  • Renown: 317
  • Infamy: 28
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: None
  • Game nicks: None anymore
Re: Keep crpg character's skills for M&B 2 available ?
« Reply #10 on: January 20, 2014, 05:17:30 pm »
0
Probably better for someone to make a dedicated multiplayer game that captures the spirit of cRPG, with a different statistic system, thus nullifying the need to migrate the skills.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2955
  • Infamy: 838
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Keep crpg character's skills for M&B 2 available ?
« Reply #11 on: January 20, 2014, 05:24:51 pm »
+1
Some people really don't want to use their brain before asking stupid question. First of all, no one knows will there be mod support on release or not. Assumption no1: there will be mod support. Next, we don't know will module system work in the same way or not. Assumption no2: it will work the same way. And last, why would anyone sane take over cRPG character database to a new mod for a new game?

As you can see, lot of assumptions, mostly false. And self explaining question at the end.

So no, your char dies with this iteration of cRPG, get over it.

Offline //saxon

  • King
  • **********
  • Renown: 1339
  • Infamy: 181
  • cRPG Player Sir Black Bishop
  • I'm just to dam goood 😎
    • View Profile
  • Faction: Vanguard
  • Game nicks: Saxon
Re: Keep crpg character's skills for M&B 2 available ?
« Reply #12 on: January 20, 2014, 05:30:49 pm »
0
Sounds great eh ?
that would give the new players a huge disadvantage
visitors can't see pics , please register or login

Offline BattalGazi

  • Earl
  • ******
  • Renown: 346
  • Infamy: 115
  • cRPG Player
  • Count the feathers on my Deli Cap!
    • View Profile
  • Faction: Great Khans (GK)
  • Game nicks: GK_BattalGazi
  • IRC nick: BattalGazi
Re: Keep crpg character's skills for M&B 2 available ?
« Reply #13 on: January 20, 2014, 06:04:24 pm »
+1
What happened to devs' game? Is it not coming out? I though it was going to be very competitive with M&B 2. Why would they bother modding M&B2 while they have their own game right?

Offline larlek

  • Baron
  • ****
  • Renown: 140
  • Infamy: 95
  • cRPG Player
    • View Profile
  • Game nicks: Larlik PooperScooper Larlek
Re: Keep crpg character's skills for M&B 2 available ?
« Reply #14 on: January 20, 2014, 08:31:42 pm »
0
It wouldn't surprise me if the M&B 2 multiplayer had a similar rpg system. The developers aren't stupid and I'm sure they're aware of how popular the rpg systems have been in multiplayer mods.