Author Topic: Keep crpg character's skills for M&B 2 available ?  (Read 1721 times)

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Offline pepejul

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Keep crpg character's skills for M&B 2 available ?
« on: January 19, 2014, 06:17:12 pm »
-3
Sounds great eh ?
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Offline Latrinenkobold

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Re: Keep crpg character's skills for M&B 2 available ?
« Reply #1 on: January 19, 2014, 06:18:37 pm »
+29
nah peasant wars sound better imo

Offline Rebelyell

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Re: Keep crpg character's skills for M&B 2 available ?
« Reply #2 on: January 19, 2014, 06:22:34 pm »
0
Sounds great eh ?
good luck with that
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Offline Boerenlater

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Re: Keep crpg character's skills for M&B 2 available ?
« Reply #3 on: January 19, 2014, 06:22:34 pm »
+2
How to implement your c-rpg char and skills in vanilla M&B2? :mrgreen:
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Offline enigmatic_stranger

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Re: Keep crpg character's skills for M&B 2 available ?
« Reply #4 on: January 19, 2014, 06:24:24 pm »
+2
nah peasant wars sound better imo
Best thing happened in cRPG imo.

Offline Adamar

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Re: Keep crpg character's skills for M&B 2 available ?
« Reply #5 on: January 19, 2014, 06:30:48 pm »
+2
Indeed, this game needs a full wipe yearly, and faster leveling.

Offline Rico

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Re: Keep crpg character's skills for M&B 2 available ?
« Reply #6 on: January 19, 2014, 07:02:57 pm »
+5
Indeed, this game needs a full wipe yearly, and faster leveling.
I'd prefer a max level you can reach easily in 2 weeks of playing, and free respecs on main. This should be more about skill than about grind. If we keep looms, people who want can still grind anyways, but having more looms than you can use at the same time is not really necessary, right? ;D

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Offline Tomas_Miles_again

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Re: Keep crpg character's skills for M&B 2 available ?
« Reply #7 on: January 19, 2014, 07:09:25 pm »
+3
Peasant wars are indeed the best thing about this mod.

Offline sF_Guardian

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Re: Keep crpg character's skills for M&B 2 available ?
« Reply #8 on: January 19, 2014, 07:12:08 pm »
0
Well, I always thought M&B 2 would come out December 2010.
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Crazyi

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Re: Keep crpg character's skills for M&B 2 available ?
« Reply #9 on: January 19, 2014, 07:59:35 pm »
+2
Except it wont have mod support at release and its a maybe in general last I read.

Offline Tomas_Miles_again

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Re: Keep crpg character's skills for M&B 2 available ?
« Reply #10 on: January 20, 2014, 05:17:30 pm »
0
Probably better for someone to make a dedicated multiplayer game that captures the spirit of cRPG, with a different statistic system, thus nullifying the need to migrate the skills.

Offline Leshma

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Re: Keep crpg character's skills for M&B 2 available ?
« Reply #11 on: January 20, 2014, 05:24:51 pm »
+1
Some people really don't want to use their brain before asking stupid question. First of all, no one knows will there be mod support on release or not. Assumption no1: there will be mod support. Next, we don't know will module system work in the same way or not. Assumption no2: it will work the same way. And last, why would anyone sane take over cRPG character database to a new mod for a new game?

As you can see, lot of assumptions, mostly false. And self explaining question at the end.

So no, your char dies with this iteration of cRPG, get over it.

Offline //saxon

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Re: Keep crpg character's skills for M&B 2 available ?
« Reply #12 on: January 20, 2014, 05:30:49 pm »
0
Sounds great eh ?
that would give the new players a huge disadvantage
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Offline BattalGazi

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Re: Keep crpg character's skills for M&B 2 available ?
« Reply #13 on: January 20, 2014, 06:04:24 pm »
+1
What happened to devs' game? Is it not coming out? I though it was going to be very competitive with M&B 2. Why would they bother modding M&B2 while they have their own game right?

Offline larlek

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Re: Keep crpg character's skills for M&B 2 available ?
« Reply #14 on: January 20, 2014, 08:31:42 pm »
0
It wouldn't surprise me if the M&B 2 multiplayer had a similar rpg system. The developers aren't stupid and I'm sure they're aware of how popular the rpg systems have been in multiplayer mods.