Poll

Who's responsible for lack of players?

Balancers
102 (26.8%)
chadz who left us to pursue career
66 (17.3%)
Exams and school
32 (8.4%)
Mod too old brah
113 (29.7%)
Other games
68 (17.8%)

Total Members Voted: 379

Voting closed: January 30, 2014, 05:28:47 pm

Author Topic: Number of players declining  (Read 19916 times)

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Offline vipere

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Re: Number of players declining
« Reply #105 on: January 19, 2014, 04:41:48 pm »
+2
The only problem i have with ranged on Eu (on both battle and siege ) is that they are really retarded, only few of them are playing nicely, in Eu1 they are just chasing kills and don't help the team at all and in Eu2, on defender team, it's fine because we only need 6 or 7 players to carry the team, the rest is just fooling around, but attacking a castle with an archerclanstack is not fun at all, you have no chance to win because a ranged player can't take a flag, and they are not smart enough to take their melee weapon and charge with the few melee players of the team.

I don't understand why this class is that attractive, we got an amazing melee gameplay, but shooting peoples in this game is like in any other game.

Sorry for english

Offline Grumbs

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Re: Number of players declining
« Reply #106 on: January 19, 2014, 04:43:38 pm »
+2
Nerfing damage would be good. But also missile speed for xbows I think and increase their weight/repair costs

HA/HX is a tricky one to balance. The problem with this class is how passive they are with few viable counters and nerfing foot ranged might see a spike in HA/HX. As long as the accuracy from horseback is really bad they might need to get close to melee range, that could be the answer. Maybe make all current xbows/bows not usable on horse. Then have a really crappy bow/xbow that is usable on horse
« Last Edit: January 19, 2014, 04:48:47 pm by Grumbs »
If you have ranged troubles use this:

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Offline Tzar

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Re: Number of players declining
« Reply #107 on: January 19, 2014, 04:48:26 pm »
+3
Remove pierce on bodkin arrows.

Problem solved, its what started the range fest in the first place.  :wink:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline LordBerenger

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Re: Number of players declining
« Reply #108 on: January 19, 2014, 05:57:32 pm »
0
Remove pierce on bodkin arrows.

Problem solved, its what started the range fest in the first place.  :wink:

Played recently and i've seen very few archers use bodkins. They use mostly tatar and barbed arrows from what i saw most of the time.

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Offline Thorondor

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Re: Number of players declining
« Reply #109 on: January 19, 2014, 11:57:49 pm »
0

I don't understand why this class is that attractive, we got an amazing melee gameplay, but shooting peoples in this game is like in any other game.

cuz they're bad players and they dont know how to block.but the thing is, they're not good at archery either  :) ban all the archers who can't make it in the 15 on the scoarboard(after the last patch its not hard ). that'll solve the annoying ranged numbers

Offline Jack1

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Re: Number of players declining
« Reply #110 on: January 20, 2014, 02:01:50 am »
0
As johemmoth said in an earlier post that I can't find:

Quote
if ranged stagger gets made so it only happenens when 25% damage or more happens

This would be the best thing to implement IMO, the most annoying part of ranged is when one shoots you so that you can't defend yourself for a second and take free shots.

I've also been paying attention lately and noticed that most of the damage I take is only when I get shot THEN get hit by a melee enemy.

Edit: also how about limiting bows usable on horse back's accuracy and slowing draw speed on longbows/rus bows/ bows?
« Last Edit: January 20, 2014, 04:17:02 am by Jack1 »
We're all nerds here, so it doesn't really matter.

Offline BlueKnight

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Re: Number of players declining
« Reply #111 on: January 20, 2014, 06:32:17 pm »
+6
(click to show/hide)

I was about to quit anyay, so I went suicidal-reporter to the open just to take this screenie.

With 1920x1080 on my screen and after a thorough examination I counted 10 obvious horse-ranged and 2 more that look like horse ranged guys but I'm not sure if they are. Those 2 guys that were the closest to me in this picture kept pew-pewing me while I was leaving.

Such horse-ranged combo happens very rarely but when it does, it's gay++...

It was on the 12th of January.
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Offline Templar_Steevee

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Re: Number of players declining
« Reply #112 on: January 20, 2014, 11:36:58 pm »
-1
I already suggested to do one simple thing in others thread.

ATM HA have insane mobility because of using horse and same shooting speed as foot ranged.
I suggest to nerf a bit bows speed rating while using on horseback. It have been done to HX, so why not to HA?
Being HA have only benifits of mobility compared to foot archers. I thing that taking arrow from quiver, putting it on string, draw and aim is harder while sitting on riding horse than on foot...
Archer forever :D

Offline Tydeus

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Re: Number of players declining
« Reply #113 on: January 20, 2014, 11:52:10 pm »
+3
The biggest issue with horse ranged, is that any ranged character does more damage atop a horse when it's moving and he's shooting forward, than when he's grounded. The speed bonus issue will probably be addressed though.
chadz> i wouldnt mind seeing some penis on my character

Offline NejStark

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Re: Number of players declining
« Reply #114 on: January 20, 2014, 11:55:39 pm »
0
I already suggested to do one simple thing in others thread.

ATM HA have insane mobility because of using horse and same shooting speed as foot ranged.
I suggest to nerf a bit bows speed rating while using on horseback. It have been done to HX, so why not to HA?
Being HA have only benifits of mobility compared to foot archers. I thing that taking arrow from quiver, putting it on string, draw and aim is harder while sitting on riding horse than on foot...

Horse archers irl can shoot quite fast
(click to show/hide)
"A man on the steppe with no friends is as narrow as a finger; a man with friends is as wide as the steppe"

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Offline Templar_Steevee

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Re: Number of players declining
« Reply #115 on: January 21, 2014, 12:27:28 am »
0
Horse archers irl can shoot quite fast
(click to show/hide)

Ok but on this video you can see that:
1. They are riding slow in straight line
2. They are holding few arrows in their hand, not taking them from quiver

I'm sure that if they will thy to shoot with conditions we have in c-rpg their shooting speed will decrease in drastic way  :mrgreen:
Archer forever :D

Offline NejStark

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Re: Number of players declining
« Reply #116 on: January 21, 2014, 12:29:16 am »
0
Yeah I agree, also they ride with their arrows in left hand rather than quiver. Imagine holding 20 arrows in your bow hand...
I was just using it to illustrate that HA can fire fairly quickly.
"A man on the steppe with no friends is as narrow as a finger; a man with friends is as wide as the steppe"

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Offline bavvoz

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Re: Number of players declining
« Reply #117 on: January 21, 2014, 12:32:56 am »
0
Less accurate than i would have thought with those conditions i have to say

Offline Clockworkkiller

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Re: Number of players declining
« Reply #118 on: January 21, 2014, 12:39:16 am »
0
Everyone complains how ranged is the most evil of evil. Yet completely ignores the agi whores
You are a horrible human being clockwork.

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Offline BlueKnight

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Re: Number of players declining
« Reply #119 on: January 21, 2014, 09:40:14 am »
+1
Everyone complains how ranged is the most evil of evil. Yet completely ignores the agi whores
Ranged kill them before we even meet them in battle.

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