Poll

Who's responsible for lack of players?

Balancers
102 (26.8%)
chadz who left us to pursue career
66 (17.3%)
Exams and school
32 (8.4%)
Mod too old brah
113 (29.7%)
Other games
68 (17.8%)

Total Members Voted: 379

Voting closed: January 30, 2014, 05:28:47 pm

Author Topic: Number of players declining  (Read 20056 times)

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Offline Juhanius

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Re: Number of players declining
« Reply #60 on: January 17, 2014, 07:31:57 pm »
-1
World of Tanks and Xcom

Offline Templar_Steevee

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Re: Number of players declining
« Reply #61 on: January 17, 2014, 10:02:56 pm »
+1
World of Tanks and Xcom

In WoT there are too many wallet fighters...
Archer forever :D

Offline KaMiKaZe_JoE

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Re: Number of players declining
« Reply #62 on: January 17, 2014, 10:27:23 pm »
+12
cRPG eventually gets boring. Doing the same fucking thing over and over again eventually gets boring. You can try different builds, occasionally play on a new map, or use different gear, but eventually it just gets stale. Eventually you get bored and play the game less frequently. Maybe you leave for good.

There's no marketing, and it's rare that we get new players to replace the ones who inevitably get bored.

The one thing that keeps me playing for longer than an hour at a time is Strategus. I think that Strat, much more so than Battle or Siege, helps foster a community. Normal cRPG gets stale, but Strat's a more dynamic experience imo. Different things obviously attract different people, but Strat does a lot. It creates interpersonal drama, which is fucking entertaining. It gives us some stuff to fight for: virtual castles and villages, nerdy internet prestige, and for those imaginative folks inclined to RP it provides the opportunity to see imagined kingdoms/empires/turf come into conflict. It's certainly not perfect--actually using the Strat interface and dicking around on the map is literally work. It's not fun at all. The fun shit happens during battles, in TS or Ventrilo, and on the forums.

Strat's dead at the moment, though. It has also gotten a bit stale recently, probably because its buggy and kind of doesn't make any sense. Hopefully the devs provide us with a sexy strat soon.

More likely than not they won't and the mod'll die and their new project will flounder and we'll all cry a little bit and maybe poop too and move on with our lives.
"I don't think I'd want to meet anyone from cRPG. Sorry no offense lol" -TG

Offline Scervo

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Re: Number of players declining
« Reply #63 on: January 18, 2014, 12:56:51 am »
+1
In my case I've just been too busy lately to play as much as I did before

Offline chimy727

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Re: Number of players declining
« Reply #64 on: January 18, 2014, 01:12:42 am »
0
Where is the option for the amount of terrible, terrible admins that don't do their job correctly?  I know of some great ones but it's so incredibly inconsistant.  Also I find that new players hate how slow things are starting, and as for long term players leaving, I would say lack of change. 

Offline Horst_Kurmoottaja

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Re: Number of players declining
« Reply #65 on: January 18, 2014, 01:42:59 am »
+1
Tbh it seems to me that there are slightly more ppl playing crpg than 6 moths ago....
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Your blood in the darkness flow
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Offline karasu

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Re: Number of players declining
« Reply #66 on: January 18, 2014, 02:52:15 am »
0
HA, HX, HT, kiting archers, tank cav fest, oneshotting  throwers and crossbows arbalests:P

There, fixed for'ya.

Offline Sari

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Re: Number of players declining
« Reply #67 on: January 18, 2014, 08:46:19 am »
-1
Who to blame? throwers, throwers, throwers you get my point

Offline Kafein

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Re: Number of players declining
« Reply #68 on: January 18, 2014, 09:19:42 am »
-1
EU2 last night was pewpew night

Offline Dach

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Re: Number of players declining
« Reply #69 on: January 18, 2014, 10:57:06 am »
0
Stop blaming ranged you bunch of whiny rager....  :lol:

All the melee only server died in less than 2 weeks..  :rolleyes:
A lot of people in the NA community know that Dach rages and in the process of his uncontrollable rage, he tends to kick people.

You've been warned! :twisted:

Offline Kafein

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Re: Number of players declining
« Reply #70 on: January 18, 2014, 11:00:19 am »
+1
Stop blaming ranged you bunch of whiny rager....  :lol:

All the melee only server died in less than 2 weeks..  :rolleyes:

There is no melee only server.

There's that ridiculously outdated thing on battle mode with giant maps. I much appreciate HRE efforts though.

Offline Dionysus

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Re: Number of players declining
« Reply #71 on: January 18, 2014, 11:09:08 am »
+1
CONJECTURE! LOOK AT ALL THESE WONDERFUL POINTS SUPPORTED BY EVIDENCE!

IN OTHER NEWS: NUMBER OF LEPRECHAUNS PLAYING CRPG RISING! WHO TO BLAME?
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Offline Templar_Steevee

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Re: Number of players declining
« Reply #72 on: January 18, 2014, 12:00:38 pm »
0
You are arguing to blame ranged for state we have atm, but for me it looks like ranged on eu and na have different lvl of skill and amount of them.

Imo there should be done something with x-bow only, archery is fine (best archer on eu - Bagge have K/D 3.2:1, it's not amazing) And we should remember that he and also I are hi lvls with tons of experience.
Archer forever :D

Offline Angantyr

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Re: Number of players declining
« Reply #73 on: January 18, 2014, 02:17:10 pm »
0
I'm playing more of late than I have had time for in a good while, servers are decently stacked, even see some new players around, of the sort that seem to stick around despite it all which is always nice. Even if cRPG is more and more Medieval Counterstrike I can't picture myself quitting this game before Bannerlord or M:BG.

Offline Akynos

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Re: Number of players declining
« Reply #74 on: January 18, 2014, 02:39:07 pm »
0
Bring back Melee server so that players who enjoy the fencing can have fun instead of getting backstabbed/shot/kited/horsearchered/horsexbowed/couched/thr-owned/bumpslashed

It simply ain't fun to get fucked in the ass those ways.
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