Author Topic: hitboxes 2  (Read 2548 times)

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Offline darmaster

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hitboxes 2
« on: January 15, 2014, 09:42:38 pm »
+31
some of you might remember this

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i was exaggerating, i'm sorry. this is how i really believe hitboxes are

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Offline Dionysus

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Re: hitboxes 2
« Reply #1 on: January 15, 2014, 10:39:53 pm »
+2
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Offline darmaster

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Re: hitboxes 2
« Reply #2 on: January 15, 2014, 11:48:15 pm »
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how the fuck is this a headshot? i swear the throwing lance is considered headshot there
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Offline Horns_Archive

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Re: hitboxes 2
« Reply #3 on: January 15, 2014, 11:50:12 pm »
+1
I've also noticed that when I get shot on the very very edge of my body or shield it does no damage at all, which is nice because I get shot a lot...

Offline Molly

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Re: hitboxes 2
« Reply #4 on: January 16, 2014, 10:11:06 am »
+3
Well, if you actually check the logs for a long time you probably end up with ranged kills being close to 75% headshots.

Questions are:

Are the head hitboxes simply too big and therefore too easy to hit?
Are the ranged weapons overall way too accurate and therefore a headshot is too easy to hit?
Are the ranged players just that good?


Personally, I would rule out the last question :wink:
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Offline no_rules_just_play

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Re: hitboxes 2
« Reply #5 on: January 16, 2014, 10:19:12 am »
+5
Well, if you actually check the logs for a long time you probably end up with ranged kills being close to 75% headshots.

Questions are:

Are the head hitboxes simply too big and therefore too easy to hit?
Are the ranged weapons overall way too accurate and therefore a headshot is too easy to hit?
Are the ranged players just that good?


Personally, I would rule out the last question :wink:
you could also argue that headshots kill 75% of the time because body shots don't do damage, if you have a lucky headshot you are able to kill the guy

just saying, not claiming it's true ;)

Offline Kafein

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Re: hitboxes 2
« Reply #6 on: January 16, 2014, 10:54:29 am »
+1
The problem is that the trajectory that you see on your screen, the trajectory that the shooter sees on his screen and the real trajectory of the missile are three different things.

I may be wrong but I believe in cases like this

(click to show/hide)

It may just be that the projectile was there on your end when it hit according to the server.


Ever heard the "fwoosh" sound of an arrow hitting you but not actually doing any damage despite being shot by a STR archer with longbow ? That's probably because that arrow didn't actually hit you. That happenned very rarely though, and I don't remember it even once in 2013 so that may just be an old patch thing.

Offline Angantyr

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Re: hitboxes 2
« Reply #7 on: January 16, 2014, 12:41:50 pm »
+3
Why force players to wear great helmets to not get one-shot by ranged from across the map (not even sure how much head armor you need to survive that, I choose my helmets on looks)? I understand ranged should have some incentive to aim for the head but one-shotting armored players is a pretty bad mechanic in no respawn battle mode. Not even with my poleaxe do I one-shot full hp armored infantry up close.

Offline Apsod

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Re: hitboxes 2
« Reply #8 on: January 16, 2014, 01:21:39 pm »
+1
The problem is that the trajectory that you see on your screen, the trajectory that the shooter sees on his screen and the real trajectory of the missile are three different things.

I may be wrong but I believe in cases like this

(click to show/hide)

It may just be that the projectile was there on your end when it hit according to the server.


Ever heard the "fwoosh" sound of an arrow hitting you but not actually doing any damage despite being shot by a STR archer with longbow ? That's probably because that arrow didn't actually hit you. That happenned very rarely though, and I don't remember it even once in 2013 so that may just be an old patch thing.
Doesn't work that way. The server tells clients where the projectile hit, so the position is accurate.
Hitboxes are made up of capsules attached to bones. They are an approximation, and sometimes it shows.

Offline no_rules_just_play

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Re: hitboxes 2
« Reply #9 on: January 16, 2014, 02:28:07 pm »
+1
I don't really care if I get a hs from something that shouldn't have been one because of the fact that these hitboxes are just an approximation. It's a game and everyone has the same hitboxes. Your character is just draped around these boxes to make them look better:)

Offline Jack1

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Re: hitboxes 2
« Reply #10 on: January 16, 2014, 04:06:43 pm »
0
Well whenever I get headshot kills it is either because:

1. They're running in a strait line like an idiot(180 wpf makes headshots easy then)
2. There is a huge group of people so I skim an arrow over the top and hope somebody gets a haircut by it.
3. Luck

Ranged headshot ting is very difficult vs an enemy who is trying to not get headshot.

Vary tart do I think that hit boxes are working in my favor.
We're all nerds here, so it doesn't really matter.

Offline Arthur_

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Re: hitboxes 2
« Reply #11 on: January 16, 2014, 09:16:56 pm »
+2
This says it all, for the people which got killed on a strange way, like someone goes trought you etc..

- Couldnt nudge
- Couldnt kick
- Couldnt hit

Like a dead point

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Offline Moncho

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Re: hitboxes 2
« Reply #12 on: January 19, 2014, 07:07:33 pm »
+1
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Offline dontgothere

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Re: hitboxes 2
« Reply #13 on: January 19, 2014, 11:54:37 pm »
+2
Meanwhile on NA2 ranged shots are constantly slipping through character models without any hits being detected.

Offline SMEGMAR

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Re: hitboxes 2
« Reply #14 on: January 20, 2014, 03:07:40 am »
+7
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« Last Edit: January 24, 2014, 07:06:43 pm by SMEGMAR »
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