Author Topic: Time to end the range whine.  (Read 4641 times)

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Offline Kalp

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Re: Time to end the range whine.
« Reply #15 on: December 27, 2013, 10:46:57 pm »
0
Nerf instastab.
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline BlueKnight

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Re: Time to end the range whine.
« Reply #16 on: December 27, 2013, 10:58:00 pm »
+2
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Offline Kafein

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Re: Time to end the range whine.
« Reply #17 on: December 28, 2013, 03:06:47 am »
+10
Short version : when you see ranged, run away, seek cover and hope they don't find you. It's someone else's problem, now. Also, try to zigzag instead of running in a straight line. You'll get shot anyway, but at least you tried.



Simply because melee doesn't need a buff.

In all seriousness, melee needs a serious buff. What is so bad with Native melee combat and dying after two hits ? It seems everybody has to die in 538456 melee attacks or two arrows in cRPG.

Offline bilwit

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Re: Time to end the range whine.
« Reply #18 on: December 28, 2013, 03:33:48 am »
+9
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Offline SMEGMAR

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Re: Time to end the range whine.
« Reply #19 on: December 28, 2013, 04:23:22 am »
-1
This game just needs more incentive to use non sword-class weapons.
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Offline karasu

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Re: Time to end the range whine.
« Reply #20 on: December 28, 2013, 04:46:59 am »
0
More than almost knockdown on every swing on blunt weapons or even 2 hit pierce wonders?

 :lol:

Offline Zlisch_The_Butcher

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Re: Time to end the range whine.
« Reply #21 on: December 28, 2013, 04:56:34 am »
+1
In all seriousness, melee needs a serious buff. What is so bad with Native melee combat and dying after two hits ? It seems everybody has to die in 538456 melee attacks or two arrows in cRPG.
This. If melee was more lethal it wouldn't feel like you you only died to ranged and teambumps, along with making shit more overall fun.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline wanteds

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Re: Time to end the range whine.
« Reply #22 on: December 28, 2013, 05:15:52 am »
+3
What this mod lacks atm:


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Offline Corsair831

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Re: Time to end the range whine.
« Reply #23 on: December 28, 2013, 01:56:40 pm »
+5
simple counter to ranged, shield and light armour

however ... entire cRPG community -

** ME DUN KNO HOW PLAY WITH LESS THUN 60 BUDY ARMUR! ARCHURS R TOO FAST! NERF THEM OMG! **
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Offline sF_Guardian

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Re: Time to end the range whine.
« Reply #24 on: December 28, 2013, 02:02:45 pm »
+4
I hate a lot less on archers since I'm playin Pitch Fork peasantmy old friend with 15/24 build.
I get oneshotted but if those bastards miss I'm on them very quick and nothing feels better than assraping those fuckers with a fork  :)
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Grumbs

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Re: Time to end the range whine.
« Reply #25 on: December 28, 2013, 02:38:52 pm »
+3
Shielder is only a defensive counter to ranged. Ranged can still deal damage to everyone else and shielders that aren't facing them. You shut your own offensive abilities down while "countering". When in range you are then melee vs melee which counter each other depending on player skill and some stats. As long as you can manual block you can shit on players in melee with just a bit of power strike, and with the agi ranged usually have. During this melee fight, anything can happen. You get to the point where you can't push any more, you have more ranged shooting at you, other melee get involved etc

So its false to say that shielder is a counter. Its a defensive counter. A real counter to ranged would be something that offensively deals damage to ranged without much risk of taking damage themselves, and they would be able to deal this damage without fulfilling many conditions first, similarly to how ranged deal damage without taking damage themselves
If you have ranged troubles use this:

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Offline Spleen

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Re: Time to end the range whine.
« Reply #26 on: December 28, 2013, 03:28:17 pm »
0
I actually have +3 bodkins, but I never use them since its much funnier to just aim at the general direction of the enemy without even slightly caring for individual arrow dmg.
One of the 78 arrows will do the job eventually...
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Offline Corsair831

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Re: Time to end the range whine.
« Reply #27 on: December 28, 2013, 03:47:57 pm »
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Shielder is only a defensive counter to ranged. Ranged can still deal damage to everyone else and shielders that aren't facing them. You shut your own offensive abilities down while "countering". When in range you are then melee vs melee which counter each other depending on player skill and some stats. As long as you can manual block you can shit on players in melee with just a bit of power strike, and with the agi ranged usually have. During this melee fight, anything can happen. You get to the point where you can't push any more, you have more ranged shooting at you, other melee get involved etc

So its false to say that shielder is a counter. Its a defensive counter. A real counter to ranged would be something that offensively deals damage to ranged without much risk of taking damage themselves, and they would be able to deal this damage without fulfilling many conditions first, similarly to how ranged deal damage without taking damage themselves

this is the thing a lot of crpg guys don't understand, ranged in native is very well balanced; every single infantryman can get a shield (as you say defensive), and throwing weapons, which are just not anywhere near as viable in crpg as they are in native.

if you want throwing with a shield in crpg you have to sacrifice ~~ 5+ power throw & ~~ 3 points in weapon master, as well as acquiring +3 throwing weapons, which is a huge sacrifice for having a very small chance of killing a player, compared to what an extra 2 ath or 2 powerstrike instead of the throwing would give you

IMO remove power throw, make it completely dependent on throwing WPF.
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Offline Miwiw

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Re: Time to end the range whine.
« Reply #28 on: December 28, 2013, 03:54:51 pm »
+1
So agi whores will also be able to throw?....  :rolleyes:
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Offline Ronin

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Re: Time to end the range whine.
« Reply #29 on: December 28, 2013, 04:00:10 pm »
0
Shielder is only a defensive counter to ranged. Ranged can still deal damage to everyone else and shielders that aren't facing them. You shut your own offensive abilities down while "countering". When in range you are then melee vs melee which counter each other depending on player skill and some stats. As long as you can manual block you can shit on players in melee with just a bit of power strike, and with the agi ranged usually have. During this melee fight, anything can happen. You get to the point where you can't push any more, you have more ranged shooting at you, other melee get involved etc

So its false to say that shielder is a counter. Its a defensive counter. A real counter to ranged would be something that offensively deals damage to ranged without much risk of taking damage themselves, and they would be able to deal this damage without fulfilling many conditions first, similarly to how ranged deal damage without taking damage themselves
What you describe sounds like shield+throwers actually, and I find them a bit UP in cRPG. I'm not even taking the ridiculous upkeep on them, into account.
« Last Edit: December 28, 2013, 04:07:45 pm by Ronin »
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