Author Topic: Horse Restriction for HA  (Read 1959 times)

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Offline Grumbs

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Horse Restriction for HA
« on: December 26, 2013, 02:52:15 pm »
+6
If HA/HX had to use lighter horses with less armour the game would be balanced better imo.

They would have more realistic counters. Ranged could shoot the horse, getting too close to infantry gets them dehorsed etc. And they would have to use their primary attack to deal damage
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Offline Butan

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Re: Horse Restriction for HA
« Reply #1 on: December 26, 2013, 03:28:49 pm »
0
Interesting, even though the upkeep already push most HA/HT/HX to go on light horses (thus quite cheaper), one could push it a foot farther.

But there is no "cant use bows on X horses" tag so how do you think your idea would work? Under what parameter?

Offline Ronin

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Re: Horse Restriction for HA
« Reply #2 on: December 26, 2013, 03:31:56 pm »
0
I don't think it's that much needed, a HA/HX on a slow horse is a vulnerable target to projectiles and overall vulnerable to melee cav if can't dodge their blows. Maybe that's how it is supposed to be but yeah I see what you mean, prpavi is very strong on his eastern warhorse; it's almost impossible to kill his horse via missiles.
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Offline Grumbs

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Re: Horse Restriction for HA
« Reply #3 on: December 26, 2013, 03:35:29 pm »
-3
I usually see HA's on the high body armour horses myself and they can tank a lot of hits before they go down

Not sure how to do it from a coding perspective. Maybe each point of HA could reduce riding by 1 point
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Offline Ronin

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Re: Horse Restriction for HA
« Reply #4 on: December 26, 2013, 03:41:56 pm »
0
Not sure how to do it from a coding perspective. Maybe each point of HA could reduce riding by 1 point
Without good riding, horse archery is plain useless actually. With 4 HA, you would get 4 riding while you invest 8 riding? Seems like a gamebreaking idea to me.
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Offline Miwiw

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Re: Horse Restriction for HA
« Reply #5 on: December 26, 2013, 03:53:42 pm »
-1
Not sure how to do it from a coding perspective. Maybe each point of HA could reduce riding by 1 point

Each point of IF reduces STR by 3.
Each point of ATH reduces AGI by 3.
Each point of PS reduces STR and AGI by 3.

Let's nerf infantry first, then talk about Horse Archers. What kind of dumb suggestions are you even up to.
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Offline Grumbs

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Re: Horse Restriction for HA
« Reply #6 on: December 26, 2013, 03:56:22 pm »
-3
Your suggestions make no sense. Reducing riding for HA's would effectively limit the type of horse they ride, which was my suggestion in the OP

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Offline Grumpy_Nic

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Re: Horse Restriction for HA
« Reply #7 on: December 26, 2013, 04:15:44 pm »
+2
Each point of IF reduces STR by 3.
Each point of ATH reduces AGI by 3.
Each point of PS reduces STR and AGI by 3.

Let's nerf infantry first, then talk about Horse Archers. What kind of dumb suggestions are you even up to.

what the bullshit, did you just fart

Offline Ronin

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Re: Horse Restriction for HA
« Reply #8 on: December 26, 2013, 04:19:59 pm »
0
Miwiw was being ironic.
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Offline Grumbs

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Re: Horse Restriction for HA
« Reply #9 on: December 26, 2013, 04:22:35 pm »
+2
Miwiw was being ironic.

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Offline Ronin

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Re: Horse Restriction for HA
« Reply #10 on: December 26, 2013, 04:25:00 pm »
+1
Like rain on your wedding day?
Haha I'd actually like rain on my wedding day, if I am ever going to wed. What do you mean?
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Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

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Offline Grumbs

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Re: Horse Restriction for HA
« Reply #11 on: December 26, 2013, 04:36:15 pm »
+1
Some old song about irony that wasn't very ironic :D
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Offline Zlisch_The_Butcher

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Re: Horse Restriction for HA
« Reply #12 on: December 26, 2013, 04:43:45 pm »
+9
Heavy horses leave the cav far more vulnerable to decent cav and ranged, it however makes them way harder to kill for horrible players who can't aim worth a fuck and therefor have to target the horse, fair enough tradeoff imo, don't see why heavy horses should be disallowed, I'd far rather fight a HA/HX on a plated charger than an arab warhorse provided I had any form of ranged weaponry.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

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Re: Horse Restriction for HA
« Reply #13 on: December 26, 2013, 05:05:51 pm »
0
I know I'd rather have my team shooting at 2 squishy targets than 1 small one. The slight speed difference isn't going to make as much difference as having a bigger target imo.
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Offline Zlisch_The_Butcher

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Re: Horse Restriction for HA
« Reply #14 on: December 26, 2013, 05:43:10 pm »
+4
I know I'd rather have my team shooting at 2 squishy targets than 1 small one. The slight speed difference isn't going to make as much difference as having a bigger target imo.
Either they'll be on coursers or arabs, if they're on coursers the speed difference is far from slight, if they're on arabs the maneuverability is a godsend, and allows for far better dodging than the heavier horsies.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.