This almost killed my hopes for the game:
Battles and castle sieges
You are no superhero - fighting multiple enemies at the same time is very difficult. It is often a good idea to have allies at your side (and, at times, a lot of them). Our goal is to have as many characters in fights as possible and to offer players big battles and castle sieges to take part in. Not many battles, mind you - more like one or two in the first act. For us, a battle is a climax, not a ‘wow’ moment that needs to happen every two minutes. The precise scope of these battles and the amount of characters on screen are still things we are evaluating – they are complicated feats to pull off even on next-gen hardware.
Can no one see that this isn't a Mount and Blade type game?
Best way to look at it, strip away all the fantasy crap from Skyrim and add fuckloads of detail and depth to it.
Warband is a fighting game, everything is about fighting, I think this game will be MORE of an RPG, like crafting, family, hunting, all the things you can't do in warband at the expense of constant big battles. I think they will be able to do "large" battles in the way that you will be able to see other parts of the battle (scripted) and be able to interact with your own small part of it, with previous factors affecting who wins (ie, you can't turn the tide of battle yourself, if you have worse troops or less or whatever, you're gonna lose). This is just my take on it however, from what I've watch.
TL;DR, it's not meant to be a constant battle fest like Warband but like skyrim (but much much much more indepth and detailed)