Rien de personnel either, but my point of view stands.
There is a lot of other fighting styles in cRPG, and I appreciate them more, that is all.
As you should know better than others, full str doesnt mean full retardness everything is more or less available as long as you have keyboard and mouse.
Honestly I'd like to have faster combat, and if that's what you're talking about then we agree. However I don't think we should change the 'viability' of weird moves or promote them, since they are unrealistic and therefore do not fit the M&B theme.
And as full str users we both know that fancy moves are available to those who have agility and that therefore it is useless (and to quote you ''full retardness'')for str-users to try things like feints and wiggly jumpy 360-y moves. I have a boring playstyle since I have learned to play the game for so long and I have made it my strength to take it easy, see what my oponent is doing then strike while he dances. Boring, yes. Ineffective? No.
Another aspect to consider is that if we allow fancy moves, we also allow for broken moves to pop-up. Today we still have the broken thrusts, the wiggly long spears, the ridiculous hiltslashes, etc. Those are all fancy moves by definition, yet few people have come to see using those as a proof of skill and mastery.
Don't get me wrong, I love style diversity, nothing nicer than to face unique oponents, but I prefer game balance and fairness over diversity. That is my own point of view though and I totally understand that you think differently