it does, everytime a agi rondel shield my old friend or agi whoring polearmer or notoriously op 2h my old friend shows up. Or an xbow shoots me in the face. Or another archer. Or stupid onehitting throwing lances...
All good reasons to die, no good reason to whine, and no reason to rage quit.
Mindset: "good sports" "get better" "enjoy your own next kill" "laugh at the funny ragdoll your corpse just made"
not: "my autoblocking 'skillz' did not work against that ranged my old friend - RAAAAAAGE!!!!!"
P.S.: oh, one thing makes me GTX: horses, if there are too many of them. But that is related to my high ping, can't handle the fast fuckers. And even there I got better and enjoy every swing with a light spiked club while jumping at them, and every horse that ends up dead at my feet because of a well timed shot in the head.
Well, the picture is not all black or all white, everything is on a spectrum of "undeservedness". Bullshit happens in melee too.
But rarely in melee does dying completely depend on RNG. A classic example is getting shot by defenders in siege when you just spawned outside the castle. You can run in a straight line, zigzag like a madman or stand still, it doesn't really matter. Sometimes I've stood still and heard 5 arrows flying past me, sometimes I dodged as best as I could and got shot anyway. Sometimes I used my shield to protect me and got shot anyway. Any sane person with a little bit of experience with game design would tell you this is horrible, as the player gets punished even when playing perfectly.
Does this sort of thing happen in melee ? The short answer is : no. The long answer is : almost never. If you block correctly, you won't die. This is exactly the same whether you play as a level one peasant or a level 36 pure 2h.
The good sports mindset is irrelevant here, because the game offers no incentive to "play better", as you will get shot anyway even if you play perfectly. In most shooter games, getting shot and dying is considered to be a normal thing even for the best player in the world, because those games are inherently much more unfair than Warband melee, or most competitive fighting games like street fighter for that matter. When you are accustomed to the very strong link between skill and survival that Warband melee offers, being suddenly confronted with ranged where this principle does not apply, is brutal. I'd like ranged defense to be as effective as melee defense, it simply isn't.