Before I get into the meat of this discussion lets first start with this;
I wish this to be a fair and objective discussion on the issue of ranged(xbow/archer) in this game and for flaming, raging and hate to be left out of this discussion so we can actually come to together with a solution to this "problem" and leave people happy. Now I know this is asking a lot out of lobbyist from both sides of the discussion but if we can stop being dicks to each other for a short while I believe that we can all find a balanced solution.
Now for the meat. The problem with ranged.
1. There are a lot of ranged. The more ranged there are the more difficult it becomes to take them down. As we all know it is easier to fight a 4 v 1 against melee than it is against archers.
But why are there so many ranged?
2. Archery and xbow's are far to easy to pick up and be able to learn to use. as I stated in this thread,
http://forum.melee.org/suggestions-corner/ranged-56629/ , the time it takes to properly learn how to be a ranged bundle of sticks is miniscule compared to how long it takes to be proficient in melee. That is why so many new and old people have picked up ranged. In short it is too easy to be good at ranged.
So what can we do to solve problem #1? obviously the answer would be to reduce the amount of ranged. But how do that? I believe that we have to deal with issue #2 for that.
So how are we going to make archery hard to learn? That's what I want to discuss here.
The things that I think need to be avoided are the usual "grab a shield" or "nerf ranged" easy answers. grab a shield doesn't work because we don't want to be forced to play a class. nerf ranged doesn't work because we don't want to decrease their potential or the ranged who are genuine in their dedication to the class are going to get screwed.
So I believe that what we need is to make ranged harder to master, not nerf it all together.
but what can we do to do that? that's where we need this discussion and here in the OP I will put all ideas that are put forth so please discuss
Ideas:-Remove Crosshairs for ranged
http://forum.melee.org/suggestions-corner/ranged-56629/ (Wolfsblood)
-Decrease time until ranged crosshairs become inaccurate
http://forum.melee.org/suggestions-corner/ranged-56629/msg915857/#msg915857 (san_of_chaos)
-Templar steevee's changes
http://forum.melee.org/game-balance-discussion/how-to-nerf-archery-without-destroying-it/msg913271/#msg913271-Tighter crosshairs (more accurate) but slower projectiles, more projectile dip, bigger crosshair when running and longer time to settle when you stop, less damage unless you hit the head (smaller target), Less stagger when you shoot something, Less ammo so you have to be careful with your shots (Grumbs)
- Arrows should not break shields. (Unless it's arena shield or some weakling-crap) (BlueKnight)
-archers ammo should just get decreased (Prinz_Karl)
-create a class limit/competition on servers
http://forum.melee.org/suggestions-corner/battle-mode-decrease-archers-crossbowmen-and-cavalry-by-a-set-percentage/?topicseen (Riddaren)