I think everything in this game should be super deadly. One arrow = wound or kill. One cut from a sword = wound or kill.
Heavy weapons should not only break through smaller ones, but they should destroy them after one successful block.
One good two-hander could theoretically cut down a room of archers, if they missed.
Alternatively, one really good archer could shoot down a room of melee (unless they had shields or HEAVY armor).
If everything were so deadly and everyone just died for the smallest mistakes, the community would be forced to use teamwork and protect teammates from their weaknesses.
Battles would be much faster paced and min-maxing wouldn't be so necessary. No one would care about nerfing this or buffing that because everything would be OP.
Right now there is just this migration of min-maxers who take advantage of circulating class population. I mean at this point everything in the game has been buffed and nerfed many times over. Maybe it is time to try something new.