Poll

So, add the gunpowder back or not, that is the question!

Yes, ofcourse, that would be a nice change for once
20 (22.2%)
No! Im stagnant (aka Old South)
27 (30%)
Hmm, better add new maps, Im tired of playing the same maps from 1 year ago
11 (12.2%)
Nerf daggers, archers and HA, add Lederhosen clothes
15 (16.7%)
This guy sure knows what he's talking, make him admin
17 (18.9%)

Total Members Voted: 88

Author Topic: Add back muskets  (Read 1477 times)

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Offline jack786

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Add back muskets
« on: December 12, 2013, 01:26:52 pm »
-19
« Last Edit: December 12, 2013, 02:49:38 pm by jack786 »
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Offline no_rules_just_play

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Re: Add back muskets
« Reply #1 on: December 12, 2013, 01:29:12 pm »
0
add a poll before it's too late!

Offline Paul

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Re: Add back muskets
« Reply #2 on: December 12, 2013, 01:30:35 pm »
+11
No because of eternal chadz veto. Firearm mechanic is occupied by carpet bombing in this mod anyway.

Offline Corsair831

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Re: Add back muskets
« Reply #3 on: December 12, 2013, 01:31:24 pm »
+5
and add healing guns

and double jump

and make it so i can role play as a cow


:D
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Offline NejStark

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Re: Add back muskets
« Reply #4 on: December 12, 2013, 01:33:53 pm »
0
"A man on the steppe with no friends is as narrow as a finger; a man with friends is as wide as the steppe"

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Offline jack786

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Re: Add back muskets
« Reply #5 on: December 12, 2013, 01:34:38 pm »
+4
and add healing guns

and double jump

and make it so i can role play as a cow


:D
Listen pal, healing guns woulnd work because the healer class has not been added yet. And rondel characters already know the trick how to do a double jump.
And actually you can play as a cow in some servers, but thats a different story.
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Offline Prinz_Karl

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Re: Add back muskets
« Reply #6 on: December 12, 2013, 02:19:42 pm »
+2
Firearms is the worst that could happen ranged wise to the mod imo. They don't necessarily have to be unbalanced, with high reloading time/high upkeep they could even be a bad weapon but the problem is like all range high damage weapons that you can't make people die off with one shot, that would be extremely undesirable and make people GTX.

Offline Kafein

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Re: Add back muskets
« Reply #7 on: December 12, 2013, 02:26:21 pm »
0
Firearms would further bury the deep melee combat mechanics of the game into a pile of generic 2003 shooter tropes.

Offline jack786

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Re: Add back muskets
« Reply #8 on: December 12, 2013, 02:33:06 pm »
0
Firearms would further bury the deep melee combat mechanics of the game into a pile of generic 2003 shooter tropes.

You know that at any historical period people always used ranged weapons, would it be sling, throwing rock, throwing axe or basic bow. Thats how it is son.
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Offline oreshy

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Re: Add back muskets
« Reply #9 on: December 12, 2013, 02:42:02 pm »
+1
..i personally think it would be fun. it's not far away from a xbow (especially arbalest). but otherwise ..there's napoleonic wars & fire and sword , that's enough.
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Offline jack786

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Re: Add back muskets
« Reply #10 on: December 12, 2013, 02:42:24 pm »
0
Firearms is the worst that could happen ranged wise to the mod imo. They don't necessarily have to be unbalanced, with high reloading time/high upkeep they could even be a bad weapon but the problem is like all range high damage weapons that you can't make people die off with one shot, that would be extremely undesirable and make people GTX.
But wait, why? Archers are very op right now too, they could easy shoot musketeer because he couldn't manage to reload. What your saying means also to remove archers and crossbows...
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Offline sF_Guardian

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Re: Add back muskets
« Reply #11 on: December 12, 2013, 02:54:18 pm »
+1
The amount of range already makes it hard to play with a low armoured, agi intensive build.
With even more one-shot weapons like Arbalests people who dont wanna play with heavy armor will
be forced to quit. (And others will quit too, because melee would be a pain in the arse to play.)
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Fredom

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Re: Add back muskets
« Reply #12 on: December 12, 2013, 02:55:47 pm »
+3
This is Warband, a medieval war game and during the time Warbad plays has not been any firearms.
No!
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Offline Prinz_Karl

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Re: Add back muskets
« Reply #13 on: December 12, 2013, 03:03:58 pm »
0
But wait, why? Archers are very op right now too, they could easy shoot musketeer because he couldn't manage to reload. What your saying means also to remove archers and crossbows...

No, my point is that the muskets would kill with one shot probably. They might not be good against archers or crossbowman, but that doesn't change that they would randomly one shot people and kill the overall balance.

I'm not implying anywhere to remove archers and crossbows.

Offline _Tamra_

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Re: Add back muskets
« Reply #14 on: December 12, 2013, 03:11:41 pm »
+2
Did cRPG ever had muskets?
Auw ...
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