Poll

So, add the gunpowder back or not, that is the question!

Yes, ofcourse, that would be a nice change for once
20 (22.2%)
No! Im stagnant (aka Old South)
27 (30%)
Hmm, better add new maps, Im tired of playing the same maps from 1 year ago
11 (12.2%)
Nerf daggers, archers and HA, add Lederhosen clothes
15 (16.7%)
This guy sure knows what he's talking, make him admin
17 (18.9%)

Total Members Voted: 88

Author Topic: Add back muskets  (Read 1478 times)

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Offline jack786

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Re: Add back muskets
« Reply #15 on: December 12, 2013, 03:12:34 pm »
-3
This is Warband, a medieval war game and during the time Warbad plays has not been any firearms.
No!
Then remove those renaissance armors and stuff too :p
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Offline Kafein

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Re: Add back muskets
« Reply #16 on: December 12, 2013, 03:18:34 pm »
0
You know that at any historical period people always used ranged weapons, would it be sling, throwing rock, throwing axe or basic bow. Thats how it is son.

You know this is a videogame that people play because it is fun to play. That's how it is son.

Offline [ptx]

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Re: Add back muskets
« Reply #17 on: December 12, 2013, 03:23:37 pm »
+7
You can't add back something that has never been there. Also,
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Offline oreshy

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Re: Add back muskets
« Reply #18 on: December 12, 2013, 03:33:57 pm »
+1
You know this is a videogame that people play because it is fun to play. That's how it is son.

...fun is relative like everything.
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Offline Sniger

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Re: Add back muskets
« Reply #19 on: December 12, 2013, 03:40:03 pm »
0
rather have them banner-poles on the screenshot. something i and others have suggested long time ago

Offline Teeth

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Re: Add back muskets
« Reply #20 on: December 12, 2013, 04:57:53 pm »
+2
I wouldn't mind an early firearm, just make it a gimmick thingy. Make it inferior to an arbalest in every way and hella expensive, but then with a big boom, flash and puff of smoke.

Offline Thovex

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Re: Add back muskets
« Reply #21 on: December 12, 2013, 05:06:07 pm »
+2
Best idea! Please add back the Muskets we didn't have before!
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Offline Kafein

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Re: Add back muskets
« Reply #22 on: December 12, 2013, 05:17:11 pm »
0
I wouldn't mind an early firearm, just make it a gimmick thingy. Make it inferior to an arbalest in every way and hella expensive, but then with a big boom, flash and puff of smoke.

I was killed by a smoke bomb, once.


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Offline CrazyCracka420

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Re: Add back muskets
« Reply #23 on: December 12, 2013, 05:22:33 pm »
+1
As we all know in crpg we already have many items from the early renaissance, and that means we need gunpowder! Guns would take long time to reload, but they could really hit hard! Ofcourse they would be unaccurate at long range and would be costy for upkeeps, but when making big line and fire, it would cause great pain!

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Go play some other gay mod or version of Warband if you want firearms. 
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Offline Corsair831

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Re: Add back muskets
« Reply #24 on: December 12, 2013, 05:28:24 pm »
0
at this point, asking for something to be introduced in crpg is just not going to happen, devs are busy with their new game, apart from statistical changes for weapons / armour which can be done in a database, it's unlikely that something as complex as muskets (which would be a really big game changer) will be added.

Mod is not dead yet, but development of the mod is deed.

:(
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Offline Gurnisson

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Re: Add back muskets
« Reply #25 on: December 12, 2013, 07:07:58 pm »
+1
I believe you could buy bullets in the old days, but there was never any rifle.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Bittersteel

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Re: Add back muskets
« Reply #26 on: December 12, 2013, 07:10:48 pm »
0
I believe you could buy bullets in the old days, but there was never any rifle.

 :lol:

Offline LordBerenger

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Re: Add back muskets
« Reply #27 on: December 12, 2013, 07:12:31 pm »
0
As we all know in crpg we already have many items from the early renaissance, and that means we need gunpowder! Guns would take long time to reload, but they could really hit hard! Ofcourse they would be unaccurate at long range and would be costy for upkeeps, but when making big line and fire, it would cause great pain!


You realize the ones still playing rather see the mod keep dying and being stubborn than have a game where there's muskets and customization (Which MM for instance lacks)
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Offline Riddaren

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Re: Add back muskets
« Reply #28 on: December 12, 2013, 07:12:47 pm »
0
Those are some wise poll options, especially the one about adding lederhosen & beer!

http://forum.melee.org/suggestions-corner/lederhosen-beer/

Offline Macropus

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Re: Add back muskets
« Reply #29 on: December 12, 2013, 07:42:19 pm »
+1
and double jump
Honestly I think some players should be able to make as many jumps in a row as they want...