Bows are meant to be faster than x-bows.
It's still possible to spam a long bow archer with nomad or tatar bow.
"string your bow" also is divided in two parts:
1)putting arrow on string and prepare it to draw
2)draw a bow
third part is aiming and releasing an arrow.
As an archer i can say that part 2 takes way less time than 1. It also depends on what bow you are using.
Rumblood, have you played an archer for more like 2 gens? I'm asking, because you are writing really wierd suggestions sometimes (almost as wierd as Kingrimm's )
Well let me put that back at you like this, have you been reading for more than 2 gens? I'm asking because you don't seem to understand the words coming out of my keyboard sometimes
)
"String your bow" means exactly that. It has nothing to do with the mechanism of shooting the arrow, which is an animation of nocking the arrow to the string, then the draw of the string and release. What "string your bow" means is that if you put your bow away, you take the string off. To use it again, you must restring it. Currently we do not have that mechanism in this mod. However, if we did, when an archer put away their bow and took out a melee weapon in order to get their athletics back, when they pull the bow out again, they can't use it again until they do restring it. This should take about 10 seconds. This prevents an archer from being able to kite. In compensation for this, arrow weight should be reverted to normal, while running with the bow equipped should give you 0 athletics.
Currently, no matter how many wpf points and archer has, they will 95-99% of the time dump them all into archery. If you want to encourage archers to take some melee, then cap the PD and archery wpf. To compensate for the loss of accuracy, the cap for optimal accuracy will need to be lowered. To compensate melee for the extra melee abilities that archers will then have, archery damage needs to be reduced.
As a result, HA's will also receive a bit of a nerf, doing less damage, and losing accuracy without being invested in Horse archery. That will also reduce the number of mounted ranged that we have. And finally, it would be nice to add an arrow that is only able to be used from horseback that does a slight bonus to horses. That gives HA's a niche of cavalry hunters, while avoiding melee because of the lower damage there.
And yes, 20 gens, thanks