This post is mostly going to be dealing with the problems I see with this patch, but I'll address the positive elements first. I will NOT be talking about the crashes and invisible armour bugs as those are very temporary issues and are to be expected from a patch as big as this.
1- Check against STR pures. I respect the STR heavy play style and have had fun with it for several gens on an alt. That said I'm glad that it has gotten checked without breaking the class.
2- Who doesn't love new gear! Seriously, one of my favorite things about cRPG is that it has consistently used historically accurate equipment allowing for that tremendously versatile range of play styles and looks.
3- Less hating on the hybrids. I'm not a hybrid these days but I have been and I am really glad players will have the hybrid class as a viable option.
I don't know if the above "good" outweighs the below "bad" but I hope that some of the following points will be addressed.
1- DTV is a mess. I think Jona sums this up quite nicely here:
http://forum.melee.org/the-chamber-of-tears/you-can't-run-and-you-can't-hide/EDIT: As an after thought, its obvious that someone went to a lot of work to do what has been done. I don't wish to discredit their efforts. I simply would like a better incorporation of it. A. Keep the old maps AND the new maps. B. I (and others I have spoken with) absolutely hate, with a passion, invisible walls. Nothing else (besides floating pumkin heads swinging swords at you) could be more detrimental towards immersion and the free roaming will I have come to love in cRPG. C. Adding new waves is fine but put them in a better order and why remove old waves?
2- 2h Agi spammers. There is always a brief influx of players trying out the new items or the latest thing that got buffed, but this is too much. Even with high proficiency I can't make a swing after blocking without getting hit again. Once hit its nearly impossible to regain any standing whilst under the barrage of blows so fast I can't even see them coming.
3- EDIT: I done slipped up! I was under the impression that longswords got a buff in 2h mode. I would now rather say that I wish the half swording mode would use 2h proficiency. Why? Because longswords aren't polearms! A swordsman would only half sword when faced with a heavily armored opponent. Its just a different way of using the same weapon, it does NOT involve learning a new skill set like the current pole wpf based halfswording system implies.
4- I was thrilled to hear that there was an Estoc added. Really, its an interesting and fantastic weapon. Then I discovered it was a faster and more stabby variant of the longsword. In sum, 28 cut is pretty impressive for a WEAPON WITHOUT AN EDGE.
See the following link for a description of an actual Estoc:
http://en.wikipedia.org/wiki/EstocThanks for reading, if you don't agree with some of my points, please post below and I will gladly consider your point of view.
Finnian Tiercel