Author Topic: A Counter Intuitive Patch  (Read 2184 times)

0 Members and 1 Guest are viewing this topic.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: A Counter Intuitive Patch
« Reply #15 on: November 19, 2013, 01:09:54 pm »
+2
I have a peasant alt, which prior to the patch with no IF and just 15 strength, would take 3-4 arrows or 2-3 bolts to take down.

"I'm the Pope" is less of a dubious statement.

Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: A Counter Intuitive Patch
« Reply #16 on: November 19, 2013, 04:21:01 pm »
0
I like the new changes except for loldaggers with shields being even more ridiculous now with the higher wpf, who in their right minds would have them behave like this in the mod? And ranged, god.. so many shielders and coward hx's, ha's and xbows and archers and throwers now in cRPG I feel like I'm back in Native. I use 40k+ equipment and I can still get 1 shot to the face from some random guy across the map.

Offline Jack1

  • King
  • **********
  • Renown: 1029
  • Infamy: 231
  • cRPG Player
    • View Profile
  • Game nicks: Jack1_, Abbud_Amari, The_Doc, Gottlob_Kohlman
  • IRC nick: Risen_Jack
Re: A Counter Intuitive Patch
« Reply #17 on: November 19, 2013, 04:38:16 pm »
+1
I agree with everything except the DTV part, the mode is a lot better IMO when the rounds don't take a half an hour each

Also, if the estoc gets something as low as 15b swing damage the stab should be buffed somewhat to make up for the basically one usable direction.

(click to show/hide)
We're all nerds here, so it doesn't really matter.

Offline brockssn

  • Baron
  • ****
  • Renown: 133
  • Infamy: 182
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: A Counter Intuitive Patch
« Reply #18 on: November 19, 2013, 07:35:57 pm »
0
I agree, but I like the DTV changes overall.

Offline Canuck

  • Earl
  • ******
  • Renown: 482
  • Infamy: 50
  • cRPG Player
    • View Profile
  • Game nicks: Canuck
Re: A Counter Intuitive Patch
« Reply #19 on: November 19, 2013, 07:51:11 pm »
0
Agree 100%

Only thing to point out is that the 2handers were left alone in their 2handed mode. Their alt modes (polearm / halfswording) got buffed (A LOT). So basically, swords are now the best polearms as well.



GG variety.


(click to show/hide)

Seems like you're a little too biased there Jona. I don't know how you can use poles so much and still go on about how 2h is so ridiculously OP and all that other shit, like fuck man, the half swords are now the best polearms? Really? Not trying to be a dick but really I'm just not sure where that idea is coming from. I'm going tribrid this gen because I think that all the melee classes are great and have their own strengths and weaknesses and no one class is better than another in everything. Maybe you should try that too!

I agree about the estoc though (maybe not 15 blunt). A 30p thrust and 40c swing? I like the idea of the weapon and everything but it's too easy to switch modes mid fight and beat the shit out of people. Even without switching modes the weapon is a little unbalanced.

Offline Macbeth3

  • Earl
  • ******
  • Renown: 379
  • Infamy: 35
  • cRPG Player Sir White Knight
  • Meow? :3
    • View Profile
  • Game nicks: Macbeth_Plisskin_TheCat Mordecai_Heller_TheCat
Re: A Counter Intuitive Patch
« Reply #20 on: November 19, 2013, 07:54:50 pm »
0
I agree with most things, But my main focus is... Why does the estoc have "cutting" damage on it's swing?!

An estoc has a "blunt" edge, and a pointy end. Remove the cut and replace with for example 24 blunt.
*Meow* I'm a Cat.
visitors can't see pics , please register or login

Offline Nightmare798

  • Permanently Banned
  • **
  • Renown: 400
  • Infamy: 502
  • cRPG Player
  • Darksider on redemption
    • View Profile
Re: A Counter Intuitive Patch
« Reply #21 on: November 19, 2013, 07:56:04 pm »
+1
I agree with most things, But my main focus is... Why does the estoc have "cutting" damage on it's swing?!

An estoc has a "blunt" edge, and a pointy end. Remove the cut and replace with for example 24 blunt.

I already Said this, however, I think that 24 blunt is a bit too much for a weapon that was not meant to be swung with in first place.
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline Brrrak

  • Earl
  • ******
  • Renown: 442
  • Infamy: 63
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Brrrak
Re: A Counter Intuitive Patch
« Reply #22 on: November 19, 2013, 08:22:38 pm »
+3
Not to demean what, I am sure, Lethwin, are very good points, but...

Halfswording got buffed!?

(click to show/hide)