30 strength alone gets you 65 HP. That's almost as much as 21 strength and 7 IF (70 HP). And you get more hitting power by a long shot.
Certainly true. IF is mainly useful for teamwounds and ranged, it seems. Many teamwounds result from a lack of awareness of the teammates around you. Sure, there are plenty of jackasses that run around and teamwound like idiots, but it is not difficult to avoid those players once you learn who they are. Tons of people will orbit an enemy closely and mindlessly and get teamwounded because of it. In the end, at least some fault will always lie with the teamwounder, but a large part of it can lie with the teamwounded.
You can always avoid ranged, even if it sucks hiding and not fighting because you'll be pincushioned with a quickness. It's not that hard to find a competent shielder that you can hide behind while advancing.
I just can't decide on a more-than-competent footman that can ride a ballin' fast horse and lance from it or a disgustingly powerfully-hitting pure footman that still has adequate athletics for footwork.
Fuck.