Author Topic: WPP Sum and Cost Formula Rework(Includes WM)  (Read 49406 times)

0 Members and 2 Guests are viewing this topic.

Offline Huscarlton_Banks

  • Earl
  • ******
  • Renown: 404
  • Infamy: 15
  • cRPG Player
  • Blatant nudge spammer
    • View Profile
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #555 on: November 16, 2013, 08:17:07 pm »
0
Combat speed is already set to Medium.

The issue isn't the speed of footwork/projectiles/horses, it's the craziness of feints with speedy weapons on people with 80-100+ ping.

I don't think it'll be that much more of an issue unless they forgo anything heavier than 12-15 adjusted armor weight though.

Offline Bobthehero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 195
  • cRPG Player
  • Grandmaster Ultimate God Of Swashbucklin'
    • View Profile
  • Faction: Bridgeburners
  • Game nicks: Bobthehero_Whals and I am totally not all the Not_Bobthehero alts ever.
  • IRC nick: Buff Swashbuckling
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #556 on: November 16, 2013, 09:02:52 pm »
0
I think Fasader stole 2/3 of our looms back then.

Actually, I received a free loom point at that time :D
visitors can't see pics , please register or login
The Narwhals, dedicated swashbuckler part of FCC


Stabbing is my speciality and one hitting people, my art

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #557 on: November 16, 2013, 09:03:44 pm »
+2
I feel that increasing the speed encourages players to ignore parts of the combat that make the game more skill intensive. If you can simply spam someone to death you will do that rather than employ other skills in the game imo. If people can block well then you often have to switch things up a bit, if its too fast then you go for more cheesy ways to kill people. I would say that blocking should be possible with the fastest weapons for players <~150 ping

At the same time though it shouldn't be too slow. Its a fine line that some 1 handers can get a bit too close too atm
If you have ranged troubles use this:

visitors can't see pics , please register or login


Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #558 on: November 16, 2013, 09:27:41 pm »
+13
From playing on NA my problem with high ping is mostly the packet loss, fucking hell the amount of times a hit goes through the correct block when I can't possibly ascribe that to a mere 120 ms delay. It's just seems to wrongly interpret my input all the time. I think catering the entire game to those rare few that play with a 150 ping is not a smart move. At the current point a slight speed up seems in order if you ask me, often I feel like a duel is more of a patience match than anything else. Whoever goes craziest to hit the other guy first because all else fails loses. Those fucking boring duellers who just simply right swing with a Great Long Bardiche win a lot of their duels for a reason.

Ever wondered why ranged and pikes have gotten nerf after nerf when other weapons seem to have been touched much less? It is because as average blocking skill increases, the relative deadliness of weapons that ignore blocks (ranged) or rely on forcing people to block two directions at once (support polearms) increases. The killing rate of a 2h sword continously reduces because people get better at blocking. Remember those archers that backpedalled and blocked with their shitty hammers until help turned up? The longspear from 2010 was ridiculously good compared to what it is now, yet the weapon is still amazing these days. People used to win 15 vs 1's while now even the best player has trouble with any gank unless he has a shit ton of athlethics.

We are getting too good for this game. The age of heroes is over because the skill gap between the best player and the average player has been reduced immensely because almost anyone can block. This turns the game into a game of numbers. Whoever brings the most teammates or the teammates with the longest weapons wins. Bad teambalance or banner stacking becomes all the more of a problem because of this. Speeding the game up will counter-act these problems as it increases the kill rate of the individual because people will have more trouble blocking.

Offline Nehvar

  • Duke
  • *******
  • Renown: 550
  • Infamy: 64
  • cRPG Player
    • View Profile
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #559 on: November 16, 2013, 10:05:08 pm »
+2
Attacks frequently going through blocks? Yeah, that sounds like NA alright.
WSE2 gives us the key to a wonderful world of butthurt...

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #560 on: November 16, 2013, 10:18:38 pm »
0
In general speeding up the game is a bad thing, all it does is shit on people with bad fps or high pings, this patch won't really speed up the game very much though (however it does shit on hybrids, which I dislike). I'll repeat what I've said before, the game needs more shit like nudges, chambers, jumps, weaponstun (the way weaponstun is implemented is however, idiotic) and kicks, not buffing Germans with nice pcs and great internet.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Thomek

  • El Director
  • OKAM Developer
  • ***
  • Renown: 1372
  • Infamy: 481
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Ninja Guide Wiki
  • Faction: Ninja_
  • Game nicks: Ninja_Thomek
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #561 on: November 16, 2013, 10:19:52 pm »
+4
You are right in many things there Teeth, but at even at 60-70ms some enemies become nasty because of ping difference.

I can see us speeding the game up a tiny bit, without the fastest weapons we have getting any faster. Some extreme builds are already half-broken because of swingspeed issues..  At least from my perspective of 40ish ping.

So sure, make it a bit faster, but keep the fastest weapons we have where they are..  Also what Zlisch said, far from everyone sits on a super-stable internet and modern computers.
visitors can't see pics , please register or login


That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #562 on: November 16, 2013, 10:24:10 pm »
0
Thomek in teamspeak "Got to go mate... Ping is 600 again."  :lol:  :P
When west germany annexed east germany, nobody moved a finger too.

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #563 on: November 16, 2013, 11:24:26 pm »
+3
If the fastest weapons remain weak, I think it's fine. If you have problems with ping and reacting after a block, you might have to use a fast weapon yourself.

At the speed this game plays, it's much slower than a fighting game and well within normal reaction times. If your connection is so bad that you can't see swings properly, you're going to have problems even against "slow" weapons that turn properly.

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #564 on: November 16, 2013, 11:42:26 pm »
+1
As far as "balancing for pings", catering to 150 pings is a bad idea, as is catering to 20 ping.  I'd say the average ping levels are around 40-60, and that is probably what the game should cater to.
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Kalam

  • Duke
  • *******
  • Renown: 697
  • Infamy: 163
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • Never do an enemy a small injury.
    • View Profile
  • Faction: Linebreakers
  • Game nicks: Cavalieres_Midnighter, Dunsparrow
  • IRC nick: Kalam
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #565 on: November 16, 2013, 11:52:25 pm »
+2
From playing on NA my problem with high ping is mostly the packet loss, fucking hell the amount of times a hit goes through the correct block when I can't possibly ascribe that to a mere 120 ms delay. It's just seems to wrongly interpret my input all the time. I think catering the entire game to those rare few that play with a 150 ping is not a smart move. At the current point a slight speed up seems in order if you ask me, often I feel like a duel is more of a patience match than anything else. Whoever goes craziest to hit the other guy first because all else fails loses. Those fucking boring duellers who just simply right swing with a Great Long Bardiche win a lot of their duels for a reason.

Ever wondered why ranged and pikes have gotten nerf after nerf when other weapons seem to have been touched much less? It is because as average blocking skill increases, the relative deadliness of weapons that ignore blocks (ranged) or rely on forcing people to block two directions at once (support polearms) increases. The killing rate of a 2h sword continously reduces because people get better at blocking. Remember those archers that backpedalled and blocked with their shitty hammers until help turned up? The longspear from 2010 was ridiculously good compared to what it is now, yet the weapon is still amazing these days. People used to win 15 vs 1's while now even the best player has trouble with any gank unless he has a shit ton of athlethics.

We are getting too good for this game. The age of heroes is over because the skill gap between the best player and the average player has been reduced immensely because almost anyone can block. This turns the game into a game of numbers. Whoever brings the most teammates or the teammates with the longest weapons wins. Bad teambalance or banner stacking becomes all the more of a problem because of this. Speeding the game up will counter-act these problems as it increases the kill rate of the individual because people will have more trouble blocking.

I've advocated slower speeds to lower the bar to new/slow/middle aged players for a long time, but I'm just about ready for a switch back to crazy speeds- mostly because I feel we've got the playerbase we're stuck with already. Also, I'm tired of not wrecking teams. :P

Offline Corsair831

  • King
  • **********
  • Renown: 1168
  • Infamy: 616
  • cRPG Player
    • View Profile
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #566 on: November 17, 2013, 01:26:05 am »
0
i can't believe that people are actually suggesting that crpg gets slowed down, it's already massively slower than native

why should we make it slower because A - NA players want to play with us and B - people can't block ?!?!?

what is this madness
I 10/10'd cRPG on moddb.com!

Do your bit for our community and write a 10/10 review for cRPG on http://www.moddb.com/mods/crpg !

Offline Pollux

  • Count
  • *****
  • Renown: 267
  • Infamy: 27
  • cRPG Player
    • View Profile
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #567 on: November 17, 2013, 01:47:13 am »
+2
In general speeding up the game is a bad thing, all it does is shit on people with bad fps or high pings, this patch won't really speed up the game very much though (however it does shit on hybrids, which I dislike). I'll repeat what I've said before, the game needs more shit like nudges, chambers, jumps, weaponstun (the way weaponstun is implemented is however, idiotic) and kicks, not buffing Germans with nice pcs and great internet.

I agree. Nudge is great, but we also need a way to headbutt our opponent in the balls.

Offline Thranduil

  • Earl
  • ******
  • Renown: 367
  • Infamy: 14
  • cRPG Player
  • what? ... What? ... WHAT?
    • View Profile
  • Faction: The Ward of Mithrim
  • Game nicks: Warden_Thranduil The_Doctor
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #568 on: November 17, 2013, 02:10:41 am »
+1
Sheesh! I didn't think my comment would garner this much talk and abuse! I only meant it as a suggestion IF the Combat Speed was on FASTEST, which, IMHO, is ridiculous. If the Combat Speed is at Medium, then I would leave it where it is. I really don't think lowering it beyond Medium would help any either. If anything, it would be too sluggish.

i can't believe that people are actually suggesting that crpg gets slowed down, it's already massively slower than native

why should we make it slower because A - NA players want to play with us and B - people can't block ?!?!?

what is this madness
Native is at Medium by default unless you change it, so I think Medium (where it apparently is right now) is where it should be. I don't know what EU servers set their speed to, and I really don't care. I don't play EU. I can't play EU. Too much ping. It's as simple as that.

Also, technologically speaking, right now, most NA players aren't going to play on EU servers and expect great ping and vice versus. And really, I'm not that sure many players care. NA is mostly gonna play NA. Just as EU is gonna mainly play EU. And I'm fine with that. We'll occasionally hop the pond for Strat Battles though.  :D


It's a tricky business, Frodo, modifying your game. On the one hand, you want character customization. On the other hand, you want balance. The trouble is, you're dealing with humans. We always try to find a way around the system. All I really know is this: I need to hurry up and retire before the forced respec!
visitors can't see pics , please register or login

Offline Dooz

  • Duke
  • *******
  • Renown: 674
  • Infamy: 165
  • cRPG Player A Gentleman and a Scholar
  • Horrible_Human
    • View Profile
    • Wasteland Fight Club
Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #569 on: November 17, 2013, 03:18:28 am »
0
is the effective wpf based on armor weight formula going to change? is the one from the mechanics thread currently accurate to begin with?
visitors can't see pics , please register or login