Author Topic: WPP Sum and Cost Formula Rework(Includes WM)  (Read 55418 times)

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Offline Lt_Anders

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #450 on: November 14, 2013, 11:36:02 pm »
0
My point is that over half the player base effectively get a full scale respec anyway (you can switch from any pure melee class to almost anything else, and from xbow to almost anything else). So the strength 2h that have dominated the game for years get to adopt the latest flavor of the month build for free, while classes that are already weaker (melee+ranged hybrids) have no choice other than a slightly worse version of what they were before.

How are you getting hurt? Please explain. And it's also debatable if a hybrid is "weaker" than a non.
(and, while it's not really efficient, my character is actually specced 1h/HX, but I rarely use the xbow. With this change, I'll still be the same, but I'll actually be probably 130/90 which is better than my 140/70.)

For your edit:
Quote
Using this opportunity to allow melee+ranged hybrids to dump their secondary role cuts down on the overall amount of ranged (which I think everyone wants), while allowing people to escape builds that are potentially screwed up by this patch.

If you can't play with a 18/18 build, your playing retardo war. 18/18 is the baseline from which you can compare all other builds. My change makes everyone, more or less restart there. So no, no build will be screwed up, and if it "is," it's because of the player trying to min/max themselves to much.
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Offline Phew

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #451 on: November 14, 2013, 11:42:13 pm »
+2
How are you getting hurt? Please explain. And it's also debatable if a hybrid is "weaker" than a non.
(and, while it's not really efficient, my character is actually specced 1h/HX, but I rarely use the xbow. With this change, I'll still be the same, but I'll actually be probably 130/90 which is better than my 140/70.)

I'm fine, because I'm 18/21 and have 7 WM. I'm thinking of the "Huscarl" types (Turboflex build): 27/12 with 5 PT, in medium-heavy armor. That build really isn't viable with the proposed changes anymore, and a lot of these players would rather just drop throwing and be 27/15 pure melee than go 21/18 just to have enough wpf to go around.

Offline Lt_Anders

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #452 on: November 14, 2013, 11:57:51 pm »
0
I'm fine, because I'm 18/21 and have 7 WM. I'm thinking of the "Huscarl" types (Turboflex build): 27/12 with 5 PT, in medium-heavy armor. That build really isn't viable with the proposed changes anymore, and a lot of these players would rather just drop throwing and be 27/15 pure melee than go 21/18 just to have enough wpf to go around.

You'd only need 55 min plus about like 20 with armor. he'll be fine.
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Offline Phew

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #453 on: November 15, 2013, 01:34:40 am »
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You'd only need 55 min plus about like 20 with armor. he'll be fine.

"Huscarl"-type armor currently requires 100-110ishwpf to support 5PT. Hopefully the 2 wpf per PT drop to the throwing requirement offsets the significantly lower overall wpp that a 12 agi+4 WM player will have to work with.

Offline Algarn

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #454 on: November 15, 2013, 12:01:19 pm »
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They are also nerfing Archer accuracy with this patch to, to compensate for the wpf change and increase in accuracy that it'll bring.

Why not just simply reduce the bonus given by spending wpf to really high values from 170 ?

Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #455 on: November 15, 2013, 02:13:57 pm »
+1
Why not just simply reduce the bonus given by spending wpf to really high values from 170 ?
We're not setting some arbitrary cap on wpf, for any class. Doing that would remove one of the important reasons for doing this wpf rework(Making WM worth getting at higher levels).
chadz> i wouldnt mind seeing some penis on my character

Offline Leshma

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #456 on: November 15, 2013, 03:21:31 pm »
+4
You're forgetting the main reason why we need to keep wpf points lower than pre-upkeep patch time, and that's the fact that some players have single digit ping while many have over 70 ping. Difference is quite noticeable and it's unfair to reward players based on location.

Giving us ability to be better melee hybrids is more than enough.

Offline Butan

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #457 on: November 15, 2013, 03:28:45 pm »
-3
You're forgetting the main reason why we need to keep wpf points lower than pre-upkeep patch time, and that's the fact that some players have single digit ping while many have over 70 ping.

Blame your ISP.


Anyway whatever happens in this patch it will bring as many oldmy old friends back than there will be QQ. Cannot separate the first from the second.

Offline Leshma

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #458 on: November 15, 2013, 03:37:26 pm »
+2
My ping is fine, thanks for asking. But I still have issues blocking Winterfell (he has single digit ping, agi build and longsword). There will be many players with similar build/gear after patch.

Luckily for me, I'll be able to make very effective archer thanks to 6 STR reimbursement and wpf reset.

Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #459 on: November 15, 2013, 04:09:29 pm »
+18
Major update to reimbursements. Had a bit of a chat with chadz where I mentioned some concerns I had about the current reimbursements. Before you jump to conclusions or start planning your new builds, please remember to test all future builds with a stf character first. We would really like to avoid knee jerk reactions so again, please make sure you're really testing a build out with a STF before you decide to stick with a specific build for your characters.  chadz just confirmed we will in fact be doing full character respecs for everyone. Keep in mind that all item stats are subject to change, don't create a build around one specific weapon that you think is/will be OP, it could very well end up getting changed in the future and you will not be given another free respec.
« Last Edit: November 15, 2013, 04:13:30 pm by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline Phew

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #460 on: November 15, 2013, 04:18:19 pm »
+1
All hail chadz the Reasonable!

Offline Butan

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #461 on: November 15, 2013, 04:18:49 pm »
+1
Wow nice. Thanks chadz and everyone who made the decision for a full respec !

I was indeed not very pleased about the fact that attribute respec was a hardcap, I would have prefered a 50% respec of each stats or something, but a full respec is even better (especially if you believe the patch is game changing enough).

Offline Elindor

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #462 on: November 15, 2013, 04:30:08 pm »
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@ Tydeus/chadz - Very kind of you guys.

@ Butan - even with a good ISP, as I'm sure you know, ping is affected by how far you live from the server (and how many major hubs are between, etc).
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Offline Algarn

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #463 on: November 15, 2013, 04:33:46 pm »
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Tydeus, will be any change about PD's penalties and bonus ?

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #464 on: November 15, 2013, 04:37:04 pm »
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chadz will be buffed or nerfed ?
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