Author Topic: WPP Sum and Cost Formula Rework(Includes WM)  (Read 55663 times)

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Offline Butan

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #360 on: November 12, 2013, 02:45:06 pm »
-1
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Offline Grumbs

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #361 on: November 12, 2013, 03:18:13 pm »
0
Urist, Shik and myself came to the conclusion that it would be great to have and it doesn't necessarily require wse2 work(so cmp won't be distracted from his current work). Each of us seems to have come to this conclusion by themselves and at roughly the same time, so it must be a good idea, right? Nothing much to say about it at this point, except that you'll still most likely end up putting *some* points into the other melee proficiencies if you really enjoy changing things up.

Could still end up getting stopped from seeing the light of day, but I doubt that's how this will end.

Will this come in a separate patch to this new one? Are we months away from the next patch or weeks?
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Offline Suchechka

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #362 on: November 12, 2013, 03:20:25 pm »
-5
Forced to have 18 agi. BULLSHIT.

Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #363 on: November 12, 2013, 03:21:55 pm »
+1
Will this come in a separate patch to this new one? Are we months away from the next patch or weeks?
It would need to come with the wpf patch.
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Offline Molly

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #364 on: November 12, 2013, 04:05:24 pm »
+1
Sounds like a time frame of 6 months the way he is avoiding any information about an ETA. Everyone go back to bed :P
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Offline Falka

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #365 on: November 12, 2013, 04:24:13 pm »
0
effective_weight =  2*head+ body+ leg+ 4*hand - 10

Wasn't it changed to 11 some time ago?  :?
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Offline Templar_Steevee

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #366 on: November 12, 2013, 05:12:49 pm »
0
It would need to come with the wpf patch.
But when WPF patch will come?
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Offline Grumbs

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #367 on: November 12, 2013, 05:17:11 pm »
0
But when WPF patch will come?

Although it would be nice for him to say, if they don't really know its best they don't say anything. Just limits what they can do in the timeframe. They could have given an ETA in the OP and then they probably wouldn't have considered this new unified melee WPF thing, or they would have had to make a new ETA that might piss people off

So devs usually will say "when its ready" rather than put pressure on themselves I guess

Still would be nice to know if its months or days we're looking at
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Offline Mendro

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #368 on: November 12, 2013, 05:17:25 pm »
0
But when WPF patch will come?

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Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #369 on: November 12, 2013, 05:33:26 pm »
+2
Still would be nice to know if its months or days we're looking at
I don't foresee it taking months to be ready, at the very least.
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Offline Vermilion

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #370 on: November 12, 2013, 07:28:06 pm »
0
TBH I don't really care how long this takes to implement it doesn't effect us from being able to play now (not like when siege equip was bugged and it was messing with strat). We can just continue to play as normal till this is released.

Thanks for giving us the new formulas before releasing the update so people can update the build calculators and mechanics threads.
(I hope they are working on that rather than just complaining how long it's taking to get a patch)

Would be great if you can keep updating the OP with the new formulas for throwing and archery changes etc.

Offline The_Bloody_Nine

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #371 on: November 12, 2013, 07:48:41 pm »
0
sounds great, what about armour weight penalties? same as now? (whatever it is right now)

Offline Micah

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #372 on: November 12, 2013, 07:59:55 pm »
+1
I must admit that i dont get all the fuzz about it .. on both ends of the line ... the players and the balancers side
Imho ... its just a "change" ... a "shift", considering , that any wpf curve function that meets certain rough criteria would be sufficient for the purpose of the game...
Afterall, a player has to adopt to the quirks of the mechanics offered ... would it be the one or the other formular presented by the balancers.
Look at it this way : What will REALLY change ? some points more or less on a particular build, making it more or less viable, resulting in a meta change that can be good or bad ... or better said WILL result in a rather unpredictable meta change, fixing things on the one end and fucking up things on the other end... Will the game change itself ? Will it become "better" ? What does "better" mean afterall in this context ? Will it be more fun to play ?
Nothing of it will change the game in its core gameplay, nothing will really fix core glitches or unsufficientcies ... will the ping latency difference change ? Will Ranged-mechanics and related issues change? Will the overall gameplay change ?
No! Because all the QQ is caused by the players themself ... in their mind .. from their natural behavior to hate what doesnt stroke their e-peen (not talking about real bugs - whatever that means ).

The change itself is a virtual solution to a virtual rage bubble caused from bored players ( i admit, that im one of them in many occasions  :oops: )
Rangers will still shoot unshielded players and horses, Polearmers will still find some "OP-ness" in 2h mechanics and vice versa, shielders will still QQ about imb4 2h reach and will keep exploiting stab mechanics until it gets nerfed... nothing will really change from a different wpf-curve! ... its just an different balance, with no real advantage or disadvantage in gameplay.
Eventhough i do appreciate changes and additions of multiple kinds and types .. I do consider thisone rather unneccessary from a theoretical PoV, yet i do appreciate change itself ; It keeps the wheel rolling and keeps playership busy figuring out new things to bragg about  :P
« Last Edit: November 12, 2013, 10:44:33 pm by Micah »
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Offline HUtH

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #373 on: November 12, 2013, 08:00:58 pm »
+1
Hey Tydeus, couldn't that formula be something like that(pink line):
(click to show/hide)

So it could still be bad for ultraSTR builds and very good for ninjaAGI builds but wouldn't affect that much normal builds with AGI/STR between 4-7, so also it wouldn't be bad for balanced hybrids.
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Offline Bobthehero

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #374 on: November 12, 2013, 10:52:17 pm »
+4
And I hope you're reducing the ratio WPF/Repairs, otherwise you're going to break out people playing STR build. And its even more of a bitchslap to those who wear heavy armor (as if that didn't suck already).
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