Author Topic: WPP Sum and Cost Formula Rework(Includes WM)  (Read 49417 times)

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Offline Lt_Anders

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #345 on: November 12, 2013, 02:20:38 am »
0
No, it's not. Please refrain from making statements that could easily spread misinformation.

But it isn't 13. Go test it, they ninja edited PD requirements(i mean, it wasn't even a dev that POSTED that info, yet it has been confirmed), so we have assumed they have fidled with throwing requirements as well(me and the other fact checker who keeps the mechanics thread up to date). I know that I went from 105 min to 100 and heavier armor not long after that change. So they have done something, just what, I don't know.

Post what it is right now, cause what I posted earlier is what my level 29 thrower alt has and his armor is pretty heavy(12 total weight) and he's got exactly minimum with 7 power throw and that armor.
(that is, unless they really changed armor stuff, but even then, I went from roughly .8 weight helmet to 1.8 weight helmet and lost the minimum required by 5)
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Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #346 on: November 12, 2013, 02:36:00 am »
+1
But it isn't 13. Go test it, they ninja edited PD requirements(i mean, it wasn't even a dev that POSTED that info, yet it has been confirmed), so we have assumed they have fidled with throwing requirements as well(me and the other fact checker who keeps the mechanics thread up to date). I know that I went from 105 min to 100 and heavier armor not long after that change. So they have done something, just what, I don't know.

Post what it is right now, cause what I posted earlier is what my level 29 thrower alt has and his armor is pretty heavy(12 total weight) and he's got exactly minimum with 7 power throw and that armor.
(that is, unless they really changed armor stuff, but even then, I went from roughly .8 weight helmet to 1.8 weight helmet and lost the minimum required by 5)
This is exactly what I'm talking about. You say it's not 13 as if it's a fact, then later you say something was done but you don't know what. Yes, something was done, that's obvious. Why does it have to be the wpf per pt requirement and why haven't you done your test with a naked character?
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Offline Lt_Anders

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #347 on: November 12, 2013, 03:02:50 am »
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This is exactly what I'm talking about. You say it's not 13 as if it's a fact, then later you say something was done but you don't know what. Yes, something was done, that's obvious. Why does it have to be the wpf per pt requirement and why haven't you done your test with a naked character?

(14*PD)-((1.4)^PD)
It's not a hard Skill*number.

I like this formula over that other way. Perhaps this would be an efficient use of it.

(and it is 13, armor penalty got toned down way way more then I actually realized.)
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Offline Leshma

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #348 on: November 12, 2013, 03:11:23 am »
+2
Tell me more about this global melee proficiency :D

Offline San

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #349 on: November 12, 2013, 03:13:16 am »
+1
except it's already there?

Go test it. 7 PT +9.6 Skutatos armor, 1.8 Roman Helmet, .8 Rus cav boots(and leather gloves) only needs 100 WPF right now.(exactly, 100)

So it's something more like 12 unless they did a major armor change.

I do believe this will gimp throwers, unless they do make a nice change to the "Not enough WPF" requirement. Its much more important for throwers than it is for the other ranged units.

Huh? If you have 100wpf, that equipment gives you 95.6wpf. 7*13 is 91, of course you'd be over...

Offline Lt_Anders

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #350 on: November 12, 2013, 05:02:04 am »
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Huh? If you have 100wpf, that equipment gives you 95.6wpf. 7*13 is 91, of course you'd be over...

Naw, if i go UNDER 100, it won't work. 99 doesn't work.
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Offline Aldogalus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #351 on: November 12, 2013, 05:24:59 am »
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giving back 6 str points is as good as a free respec to anyone with a decent amount of str. Works for me

Offline San

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #352 on: November 12, 2013, 05:26:22 am »
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Oh, ok, that is weird then. If you have 99wpf and wear that gear, you'll go below 91? It'll be easiest if you check naked at 91 then just mess with different stf builds, but it might not even be worth trying and just wait for the next patch.

effective_weight =  2*head+ body+ leg+ 4*hand - 10
final_wpf = wpf * (1 - 0.01 * effective_weight);

What I was using. Might be a different formula for throwing, just used the general one.

Offline Templar_Steevee

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #353 on: November 12, 2013, 06:31:30 am »
+1
1 Question: when it will be released? I would like to know when you will nerf bows :)
Archer forever :D

Offline This_Isnt_Gomer

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #354 on: November 12, 2013, 09:26:07 am »
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I was hoping that combat speed would increase not decrease...
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Offline Macropus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #355 on: November 12, 2013, 09:47:23 am »
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I was hoping that combat speed would increase not decrease...
Good.
Now, how is that relevant to this change we're discussing here?

Offline Algarn

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #356 on: November 12, 2013, 12:50:31 pm »
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Tydeus, you said that you will nerf archery to don't give them a free buff, can you include about what (Speed, accuracy, damages from wpf, etc ...) ?

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #357 on: November 12, 2013, 12:58:41 pm »
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I think it's to early to talk about "compensating nerf" for ranged, it will probably depend on how the effectiveness of ranged will change, and if it's not a problem, there might be no need for such nerf at all.
Not a lot, but it's true, it will be a buff. We're aware, and nerfs aren't off the table to keep effectiveness the same for ranged.

Offline Prpavi

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #358 on: November 12, 2013, 02:23:40 pm »
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Tydeus, you said that you will nerf archery to don't give them a free buff, can you include about what (Speed, accuracy, damages from wpf, etc ...) ?

Nobody said nerf, he said ranged wpf will be adjusted meaning you won't get ridiculous damage and accuracy bonuses with high wpf, they will probably tone it down so it resembles current values.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #359 on: November 12, 2013, 02:34:00 pm »
+3
Tell me more about this global melee proficiency :D
Urist, Shik and myself came to the conclusion that it would be great to have and it doesn't necessarily require wse2 work(so cmp won't be distracted from his current work). Each of us seems to have come to this conclusion by themselves and at roughly the same time, so it must be a good idea, right? Nothing much to say about it at this point, except that you'll still most likely end up putting *some* points into the other melee proficiencies if you really enjoy changing things up.

Could still end up getting stopped from seeing the light of day, but I doubt that's how this will end.
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