Author Topic: WPP Sum and Cost Formula Rework(Includes WM)  (Read 55628 times)

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Offline Bobthehero

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #180 on: November 10, 2013, 09:19:48 am »
0
Ah fuck no, this means that's wearing armor will slow you down even more, it sucks.
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Offline Xeen

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #181 on: November 10, 2013, 09:39:20 am »
+4
Sounds completely awesome.

I can't believe anyone actually thinks this will "kill" purestrength.  Hell this might actually convince me to play pure strength again since it will pretty categorically be more about "tanking" than it used to be.

It seems like there is a possibility that this will generally increase infantry speed(due to a lot of respecs and new speedy flavors of the month) by a pretty large margin, resulting in more archers getting caught while they try to kite with their greatmaul ammo holsters.

Offline Brutal

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #182 on: November 10, 2013, 10:19:21 am »
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Welcome back kitters   :rolleyes:

It seem that WM7 is now where it average out for non pure build so you get benefit if you go over 7 wm.

Offline Quentry

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #183 on: November 10, 2013, 10:23:06 am »
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The new formula is a great buff for 18/27 dedicated my old friendchers, so nerf my old friendchery :D

Offline FRANK_THE_TANK

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #184 on: November 10, 2013, 10:35:08 am »
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Many moons hence I thought the solution to this problem was to seriously ramp the fuck out of the curve for WM and reduce speeds of weapons across the board so that wpf made a difference to the out come.

I however now think that the wpf str/agi system is such a flawed model it's not worthing trying to "even things out".

Your far better off trying make more fighting styles viable through individually fucking about with weapons and armour sets than to try a blanket wpf improvement.

It's like shifting deck chairs around on the Titanic. It's just bloody pointless.

All this will really do is move the goal posts a bit, perhaps even shrink the size of the goal down.

I'll be interested to see what happens once it goes live. It can always just be flipped back so it's no harm no foul really.
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Offline Lars

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #185 on: November 10, 2013, 10:47:35 am »
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Atm my build level 32 is 21/18 6WM    124 Wpf in throwing and 116 Wpf in polearm.

I haven't read everything, but if i understood correctly, in the next patch you won't lose wpf if you have 6WM, unless you play an hybrid build.


With my current armor i need at least 124 wpf in throwing,  could you please tell me how many proficiency points i can put in polearms ( or another spec) after the patch? 



Nvm, fuck that, time to go full pole with 7 WM and IF  * plus heavier armor and 7 Athletics



« Last Edit: November 10, 2013, 10:33:01 pm by Lars »

Offline Tindel

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #186 on: November 10, 2013, 11:19:24 am »
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When will this happen?

Offline Strudog

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #187 on: November 10, 2013, 11:29:31 am »
+5
i see no problem with the current wpf system. Plus this will make a rondel dagger build with 238 wpf ridiculous, at the moment with 190 it can pretty much 2-3 hit most people with 0 PS, but with the new formula that will change to 1-2.

And why the nerf to STR builds? i thought this was a game of diversity? fuck having to have more agility and a full STR tin can is so rare these days.

Please dont do this
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Offline PsychoTwins

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #188 on: November 10, 2013, 11:31:29 am »
-1
i see no problem with the current wpf system. Plus this will make a rondel dagger build with 238 wpf ridiculous, at the moment with 190 it can pretty much 2-3 hit most people with 0 PS, but with the new formula that will change to 1-2.

And why the nerf to STR builds? i thought this was a game of diversity? fuck having to have more agility and a full STR tin can is so rare these days.

Please dont do this

*Hint* Rondel is getting nerfed :D
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Offline Kalp

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #189 on: November 10, 2013, 11:47:57 am »
-1
Quote
Edit 1: I guess I forgot to state this, but your wpf will be reset.
Only wpf or WM too ?

If only wpf then, well ....  :rolleyes:

This change will affect on many builds, so full respec would be desirable.
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Offline DaveUKR

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #190 on: November 10, 2013, 11:52:14 am »
+2

So an archer or an xbower with 21/18 or 18/21 build will have less wpf than he used to have to fight in melee - > so he will fight less in melee ? did you think of that ?


The archer/xbowman will always use his ranged weapon over melee even if he has the same melee capabilities, because using ranged weapons is an advantage and using advantages is smart. Crossbowman with 21/18 build is either not a crossbowman or has a fail build. You can call it a melee player with a crossbow.


Offline Grumbs

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #191 on: November 10, 2013, 11:54:52 am »
0
Now with that out of the way, we can get to the part where we want the community’s input. Of course there is the obvious “what do you think of the change?” but what we’re more interested in, is what you believe the minimal reimbursement would be for implementing this. We believe what would be most appropriate is reimbursing something like 6 Strength attributes and however many skill points that amounts to(This is currently the plan). It’s clear that full respects aren’t desired on our end (chadz says no), so what could you get by with, without an excessive amount of QQ?  :P

Edit 1: I guess I forgot to state this, but your wpf will be reset.

So you can lose 6 stats from str and convert so you have 12 skill points to spend if I read that right. Its not really much for max str guys, but people with 0 WM who already have some AGI shouldn't be affected too badly I believe

Would be nice to give more though for guys with very low agi
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Offline Vermilion

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #192 on: November 10, 2013, 12:41:12 pm »
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I know this is going to mess with a lot of peoples builds.. but it's always interesting to have something new/changed (at the moment everyone has their perfect build).

I don't see why you have increased the max WPF? People are already able to spam like crazy / headshot across the map.

Currently 110 for melee and ~135 wpf ranged are enough to be suitably effective IMO



I think the soft cap on WPP should be increased (no one needs over 140-150 WPF). This would increase the amount of people with hybrid ~100/100 builds rather then just increase the amount of spammers / sniper archers.

Offline Fips

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #193 on: November 10, 2013, 01:02:40 pm »
+4
So many complaints about full str builds being completely useless. You can still have that 36/3 build, taking a ton of damage and hit like a truck, but now it will finally be super slow, because that's what should happen when you don't invest in agility at all.

Offline Boerenlater

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #194 on: November 10, 2013, 01:12:45 pm »
+1
I just have no idea how this idea will pan out for the average non hybrid player. But imo hybrids are kinda fucked.
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