Right now proximity bonus provides 2/3 points that were accumulated from the initial hit, to friendly players within 3m of the damaged opponent. Should probably change that to 1/4 and provide that same bonus to players within 5m or 6m of an archer/crossbowman that lands a hit on an opponent as well. Rather than having raw damage*.1 we'll probably have to change that to .2 or .3 as to make sure proximity bonus is still proving at least 1 point for decent hits. Finishing blows need to grant additional points on battle, as well as siege when near a flag. Defenders/attacks should probably get points passively for being around a flag, something small like 1 point every 15 seconds for defenders, and 1 point every 5 seconds for attackers, with an additional ~5 points for winning the round while being on the flag(attackers only).
Ignoring valour, what else about score should be adjusted?