Author Topic: A suggestion to lower the amount of ranged without nerfing anything  (Read 2523 times)

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Offline Vermilion

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Re: A suggestion to lower the amount of ranged without nerfing anything
« Reply #45 on: October 21, 2013, 04:44:00 pm »
0
First - No, I think this is a stupid idea.

Second - In a more constructive, feedback, discussion sort of way, I have a couple questions.

1. Why limit alts not the percentage of each class which can join the server?
2. So if you're an archer you can't have a crossbow alt and vise versa? Even more limitations if you include throwing.
3. What about hybrids and ranged cav?
4. How do you suggest this would be done? Mains no longer exist and we now have "current hero" which can be swapped every 7 days. You want the devs to delete peoples ranged characters if they switch hero?
5. Why just limit ranged? Why should a 2h hero be allowed cav alts? ETC. (I know you see it as a lot of range recently, but maybe some ranged are getting pissed of with the amount of shielders or cav on at certain times).

Offline Gurnisson

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Re: A suggestion to lower the amount of ranged without nerfing anything
« Reply #46 on: October 21, 2013, 04:44:44 pm »
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Arrow, but you deal insane amount of damage with your 1h as well :(

That's why I try to slash you in the back every time you're not paying attention or are guarded by solid infantry :twisted:
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Algarn

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Re: A suggestion to lower the amount of ranged without nerfing anything
« Reply #47 on: October 21, 2013, 04:53:32 pm »
+1
At least, you make me passing for good Gurnisson, I'm only a my old friend with a bow. Just did change my build to become a str whore too  :wink:

I'm a noob if you compare me with Robinhood or Bagge. They are just snipers.

Offline Kafein

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Re: A suggestion to lower the amount of ranged without nerfing anything
« Reply #48 on: October 21, 2013, 05:12:32 pm »
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I like how some people here talk like cav is a functional counter to ranged

Offline Algarn

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Re: A suggestion to lower the amount of ranged without nerfing anything
« Reply #49 on: October 21, 2013, 05:17:41 pm »
+1
Cavs like Mazari can kill dozens of archers ... Also, I must say you that I fear a lot lancers as archer, will always remember the last strat battle I participed in NA, Huseby was there to rape me aswell...

Offline CrazyCracka420

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Re: A suggestion to lower the amount of ranged without nerfing anything
« Reply #50 on: October 21, 2013, 05:42:39 pm »
+2
Nothing is in a vacuum, what works in one round versus one enemy team may not work against another.  Everything we're saying is anecdotal and lot of is hyperbole.

Typically speaking, other archers/xbows will counter archers. 
Cavalry (lancers with shields, or 1h/2h) will counter archers.
Horse Ranged will counter ground ranged.
Throwers can counter ranged.
Melee in groups can counter ranged (especially if they have some ranged or cav support).


Using teamwork and tactics can counter any class in the game with pretty much any other class in the game.

I'm tired of the game being balanced for rambo tryhards who have no desire to use a little logic, teamwork, or adaptation to the conditions on the battlefield.  Let these fuckers whine and bitch and complain.  Let them continue bashing their heads into the wall and crying that the dev's won't remove the wall instead of them going around, or over, or under the wall (or asking a friend for a boost over the wall, or for a catapult to destroy the wall).
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Offline Gurnisson

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Re: A suggestion to lower the amount of ranged without nerfing anything
« Reply #51 on: October 21, 2013, 05:43:31 pm »
+2
I like how some people here talk like cav is a functional counter to ranged

They prey on each other. Cav counters ranged, ranged counters cav.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Templar_Steevee

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Re: A suggestion to lower the amount of ranged without nerfing anything
« Reply #52 on: October 21, 2013, 05:55:27 pm »
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Silly fool...
can you give me your nick ingame and tell me what time you play?
I would like to give you more reasons for whining about archers  :twisted:
Archer forever :D

Offline Algarn

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Re: A suggestion to lower the amount of ranged without nerfing anything
« Reply #53 on: October 21, 2013, 05:57:12 pm »
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he got the same nickname

Offline Templar_Steevee

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Re: A suggestion to lower the amount of ranged without nerfing anything
« Reply #54 on: October 21, 2013, 06:01:10 pm »
+3
blacklisted  :twisted:
But i also need to know when se is playing and what are nicknames of his alts.

Hunting whiners is always funny :D
Archer forever :D

Offline Nightmare798

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Re: A suggestion to lower the amount of ranged without nerfing anything
« Reply #55 on: October 21, 2013, 08:28:42 pm »
-1
can you give me your nick ingame and tell me what time you play?
I would like to give you more reasons for whining about archers  :twisted:

Got a shielder. if you want to challange my tower shield you are more than welcome.

However I have no specific time of playing so I cant help you with that.

P.S. Sooo scared of your puny bow...
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Offline Penitent

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Re: A suggestion to lower the amount of ranged without nerfing anything
« Reply #56 on: October 21, 2013, 08:56:45 pm »
+2

I'm tired of the game being balanced for rambo tryhards who have no desire to use a little logic, teamwork, or adaptation to the conditions on the battlefield. 

Offline Real_Dece_Guy

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Re: A suggestion to lower the amount of ranged without nerfing anything
« Reply #57 on: October 21, 2013, 09:41:38 pm »
+1
Also, I'd like to point out that all Rambo tryhards have to do is throw on some more armour and crutch harder on Ironflesh.  I can walk up to a group of 3 archers without taking a single sidestep, and if they're not smart enough to run away and try shotgunning me, I'll kill most or all of them. 

One day I was fighting a horse archer, a crossbowman, and a(n underpowered) thrower, and took something like 20 shots without dropping, then killed them as they got sloppy.
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Offline Templar_Steevee

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Re: A suggestion to lower the amount of ranged without nerfing anything
« Reply #58 on: October 21, 2013, 10:00:29 pm »
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Also, I'd like to point out that all Rambo tryhards have to do is throw on some more armour and crutch harder on Ironflesh.  I can walk up to a group of 3 archers without taking a single sidestep, and if they're not smart enough to run away and try shotgunning me, I'll kill most or all of them. 

One day I was fighting a horse archer, a crossbowman, and a(n underpowered) thrower, and took something like 20 shots without dropping, then killed them as they got sloppy.
you got a nice dream :)

Got a shielder. if you want to challange my tower shield you are more than welcome.

However I have no specific time of playing so I cant help you with that.

P.S. Sooo scared of your puny bow...

Better shield up every time when you will be in oposite team and don't GTX when you will get an arrow in your body. It's funny when someone is trying to kill me :)
Archer forever :D

Offline Kafein

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Re: A suggestion to lower the amount of ranged without nerfing anything
« Reply #59 on: October 21, 2013, 10:11:26 pm »
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Nothing is in a vacuum, what works in one round versus one enemy team may not work against another.  Everything we're saying is anecdotal and lot of is hyperbole.

Typically speaking, other archers/xbows will counter archers. 

That's 100% correct and 100% a terrible thing.

Cavalry (lancers with shields, or 1h/2h) will counter archers.

No. Unless in extremely specific conditions, cav simply doesn't counter ranged, it's ranged countering cav.

Horse Ranged will counter ground ranged.

Under the same specific conditions. And this is also a terrible thing as even fewer things counter horse ranged.

Throwers can counter ranged.

...marginally better than melee can

Melee in groups can counter ranged (especially if they have some ranged or cav support).

"Melee in groups" is a politically correct way of saying "melee with double the numbers". Archers in groups counter any assortment of melee in groups.

Using teamwork and tactics can counter any class in the game with pretty much any other class in the game.

Using teamwork and tactics can negate those counters when you can just camp a cliffside and rain death while being virtually immune to everything.

I'm tired of the game being balanced for rambo tryhards who have no desire to use a little logic, teamwork, or adaptation to the conditions on the battlefield.

That's just you keeping up this myth. A little logic, teamwork and adaptation is simply not enough to counter ranged even half as much as the same amount of logic, teamwork and adaptation can counter melee classes.

Let these fuckers whine and bitch and complain.  Let them continue bashing their heads into the wall and crying that the dev's won't remove the wall instead of them going around, or over, or under the wall (or asking a friend for a boost over the wall, or for a catapult to destroy the wall).

The only way to go over the wall is to join them.