Ok, so I've thought up 4 things that should be easy/quick to implement that I think would make c-rpg even better. Most of them have been mentioned at some point, but I would like to remind the devs about it, and hear you opinions.
1. LEADERSHIP CHATGive the person with the highest Win:Loss ratio on each team a special Leadership coloured team-chat. (Like, purple or bright green)
With this he can issue commands, and the players would be free to follow them or not. One can argue that players would refuse to follow etc, but I think this would only be true in the beginning. Once a commander has developed trust with the players and an outstanding W:L ratio people will start following him. If they will not follow a commander, his W:L ratio will naturally worsen and another one will be no.1
Of course, players that can "carry teams alone" will have an advantage, but I think it's ok if the commander is also a hero! Over the long run though, autobalance will take care of his W:L ratio, and only his commands will be there to shift the balance back. (A cool additional feature would be that the commander could give away command to the next on the list if he has to go etc. )
Reason:
I do believe we can have tactical battles like in the old days when there was proximity based XP. Often one could see the effectiveness of charges and interesting teamplay going on. I think this would also lead to an awareness of teamplay among the players that we haven't seen much of yet.
How?:
Start to track the win loss ratio's of all players, the only true measure of their battlefield effectiveness and teamwork. Each MAP nominate the leaders of both teams after 10 seconds of the first round. *Would be awesome if it was a full screen message to both teams. Players should be able to tick a box on the website if they would like to be leaders.
To me this doesn't look like a lot of work for a dev, and could be worth testing in c-RPG before M:BG anyway. Ozin? you busy?
2. REMOVE HXOne can ask a moral question here: Do the class substract or add to the overall "Fun For Most" of cRPG? I think HX leads to most fun for the HX, and is generally too detrimental to other classes. He also doesn't fill a vital need on the battlefield that can't be replaced by HA, which is a more active class with higher shots per minute, lower accuracy and lower damage, though probably higher dps. Point is, the HA needs to sacrifice more than the HX in terms of points and armor.
In general, I think most players agree they are lame. Lame to fight and lame to die from. They also seem a bit lame to play, but what do I know. Not everyone likes to melee.. Overall I think they are detrimental to c-rpg, as well as OP.
HX battle features:
* High accuracy
* High missile speed
* Speed bonus to ranged, aka very high potential damage
* choose battles
* Bumping, aka mad powerful teamwork ability
* Bump shooting
* Bump slashing
* Slashing with speed bonus
* Armor doesn't slow down
* Hold fire indefinitely
* Cav+Melee+Ranged in 1
* Ninja cav
+ certain features that slow down the game: Slow reload, leads to low risk, extended playtime. Primary weapon unsuited to kill aware enemies. All these leads to a likelyhood of unnecessarily delaying rounds.
How?
Simple, remove reloading of crossbows on horse in the weapon attributes.
3. GIVE RANGED FULL POINTS FOR HITSLately I've seen ranged with staggering K:D ratios but low points. I think a buff to their points would do two things: 1. Give them valour, 2. show everyone a more accurate estimation of their effectiveness on the leaderboards. I think archer-hits do slightly more damage per hit than melee strikes in most cases, so why not give them full points for it?
How?
I'm sure devs knows how to do this!
probably just a parameter somewhere and thus a 3 minute job.
4. INCREASE CROSSBOW WEIGHTSkilled crossbowmen already drop their ranged weapons for melee. I think this is a reasonable tradeoff for their ranged abilities. They can always pick them up again. Besides, many bows are already heavier than xbows, something which doesn't make any sense realistically.. (If that's an argument) I also think it fits nicely thematically, what crossbowman would fight with his heavy crossbow on his back?