I think there are some things that could be adjusted here or there but is the goal balance or realism (or a mix)? Because There are some very unrealistic things which are 'overpowered' but may not be overpowered in a balance sense....For example after playing archer for a while (not even a high wpf one either) I find it to be too accurate. No RL archers were that accurate at such range and especially considering the bows that were used back then. Also archers being able to penetrate plate armor is ridiculous even with a long bow. Course there are overpowered things in melee. Like swinging what logically would and should be 'unbalanced' weapons at ridiculous speeds. Like swords being able to damage plate armor wearers, etc etc. Unfortunately I think many players are too set in their ways to adapt to a dramatic reworking of weapon effectiveness and downsides so......