Author Topic: 1h blunt vs. 1h pierce  (Read 2347 times)

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Offline Gurnisson

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1h blunt vs. 1h pierce
« on: October 06, 2013, 11:49:00 pm »
+3
Considering just how good knockdown is, is it just me who find the stat difference on high tier picks and maces pretty unfair? While the visibility of the picks might make it easier to get a hit in, the stat boost they have because of the lack of knockdown is pretty much negligible compared to maces. I've been using 1h blunt weapons a lot lately and they knockdown very often, and it makes them a much better choice than the picks.


(click to show/hide)

For 500 gold more you get +1 damage (and pierce instead), + 1 speed, -1 length and lose knockdown. Hooray..

(click to show/hide)

For 1500 gold less you have the same swing damage (just pierce instead), no thrust, +1 speed, -1 length and no knockdown.


And since the best part of picks is the thin model that makes for nice wiggling held attacks, you can just use the spathovaklion to get the good part of both maces and picks, the spathovaklion having both knockdown and a thin model (and great stats to boot). Buff picks or nerf knockdown!
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Offline Grumbs

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Re: 1h blunt vs. 1h pierce
« Reply #1 on: October 06, 2013, 11:52:50 pm »
+1
Nerf knockdown across the board for all weapons. Silly stat imo that rewards people for no good reason
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Offline Swaggart

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Re: 1h blunt vs. 1h pierce
« Reply #2 on: October 07, 2013, 12:26:05 am »
0
Nerf knockdown across the board for all weapons. Silly stat imo that rewards people for no good reason

This.

Remove any chance based mechanic out of the game.

Offline Daunt_Flockula

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Re: 1h blunt vs. 1h pierce
« Reply #3 on: October 07, 2013, 01:40:10 am »
0
I'd personally prefer nerfing 1h blunt knockdowns to the ground because it makes no sense.

On the other hand, I have no objections to knockdowns caused by 2h and polearms, because, well, that makes sense. Still, maybe their knockdown rate could be tweaked only a little.

Offline Xant

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Re: 1h blunt vs. 1h pierce
« Reply #4 on: October 07, 2013, 01:48:34 am »
0
Random chance is always gay. Would rather have 100% knockdown on some 2h weapons with -50-75% damage or something.
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Offline Jarlek

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Re: 1h blunt vs. 1h pierce
« Reply #5 on: October 07, 2013, 01:54:09 am »
0
I'd personally prefer nerfing 1h blunt knockdowns to the ground because it makes no sense.

On the other hand, I have no objections to knockdowns caused by 2h and polearms, because, well, that makes sense. Still, maybe their knockdown rate could be tweaked only a little.
I'd rather be knocked down by a mace that do 25% of my health than a 2h/pole that does 60% of my health.
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Offline Swaggart

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Re: 1h blunt vs. 1h pierce
« Reply #6 on: October 07, 2013, 02:02:21 am »
0
I'd personally prefer nerfing 1h blunt knockdowns to the ground because it makes no sense.

On the other hand, I have no objections to knockdowns caused by 2h and polearms, because, well, that makes sense. Still, maybe their knockdown rate could be tweaked only a little.

Because it makes sense? I'm pretty sure if you got slashed by a sword across your face you'd fall down just the same.

Offline Daunt_Flockula

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Re: 1h blunt vs. 1h pierce
« Reply #7 on: October 07, 2013, 02:06:21 am »
+1
Because it makes sense? I'm pretty sure if you got slashed by a sword across your face you'd fall down just the same.

Dude, please for the love of whatever is sacred to you, please just don't turn this into a "if you got hit/slashed/bumped/smacked with whatever, you would fall/cry like a pig/bleed/womit unicorn poop/see the stars" rant. I am sick of it all.

Offline Zlisch_The_Butcher

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Re: 1h blunt vs. 1h pierce
« Reply #8 on: October 07, 2013, 02:06:26 am »
0
Ideally a knockdownlike feature should be based on holding time, the higher your knockdown chance would now be, the further from X amount of held time you'd be allowed to go while still knocking down, random mechanics suck.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Swaggart

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Re: 1h blunt vs. 1h pierce
« Reply #9 on: October 07, 2013, 02:14:56 am »
+1
Dude, please for the love of whatever is sacred to you, please just don't turn this into a "if you got hit/slashed/bumped/smacked with whatever, you would fall/cry like a pig/bleed/womit unicorn poop/see the stars" rant. I am sick of it all.

You're the one that brought up realism.

Offline Daunt_Flockula

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Re: 1h blunt vs. 1h pierce
« Reply #10 on: October 07, 2013, 02:23:40 am »
+1
I don't remember talking about realism at all but whatever.

I should really learn to stay away from these discussions. It is plain impossible to throw in your own opinion without attracting some passive aggression from someone.

Offline Swaggart

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Re: 1h blunt vs. 1h pierce
« Reply #11 on: October 07, 2013, 02:43:56 am »
+1
On the other hand, I have no objections to knockdowns caused by 2h and polearms, because, well, that makes sense.

This quote. If this knockdowns caused by 2h and polearms making sense isn't an argument based on realism then I apologize.

But it's the only logical basis for saying certain things have knockdown while some don't. If you're actually arguing this from a game balance point of view, I don't understand how weapons that already vastly outpower 1h in terms of damage need to get knockdown on top of that.

Also, lol at the passive aggressive part. I'm pretty sure you don't even know what that means.

Offline Huscarlton_Banks

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Re: 1h blunt vs. 1h pierce
« Reply #12 on: October 07, 2013, 04:46:18 am »
0
It is pretty annoying having something as effective as knockdown left up to RNG, though I guess the same kind of goes for projectile spread.

A guaranteed knockdown would be pretty rage-inducing as well.

It'd be hard differentiating pierce weapons and blunt weapons of similar length without some sort of gimmicky bonus (modified blockstuns, modified flinch, stagger instead of KD, crushthrough, huge damage but lower speed/unbalanced, etc) if knockdown were removed.

Offline MURDERTRON

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Re: 1h blunt vs. 1h pierce
« Reply #13 on: October 07, 2013, 05:05:41 am »
0
Knockdown sucks now because everyone rolls.
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Offline Kafein

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Re: 1h blunt vs. 1h pierce
« Reply #14 on: October 07, 2013, 09:51:07 am »
+1
Change knockdown so that it becomes based on controllable factors, or just remove it but then you'd have to buff maces a lot.


Also, 1h knockdown is the least problem. A bar mace knocks people down twice as often. As always, people notice 1h knockdown more because they don't die from 1h blunt as fast.