Hah if only, 240 people on the server would instantly make this game twelve times better. Splitting the community further is complete bullshit at this point.
Most my frustrations with the game come from the low population playing now usually. On 60 people having 5 more people not spawning on one team than the other almost decides the round already. With 60 people on the server there is no hiding from the few Steevee's and Mendro's on the server, they always manage to pick off the high profile players. With 60 people 10 players from one clan can roll the server for hours, or 5 players from a shit clan or a clan playing troll builds can make one team lose for hours. With 60 players having 5 retards on your team that split off and get lost ensures you and the rest of your team get ganked. It's just ganking, getting ganked and getting wrecked by ranged now.
Let's face it, the mod is dying and the fact that it is dying is making me get tired of it. People have just played this shit for way too long, including me. The mod had a damn good run, but one of these days I'll do one last GTX. At least I have a new hope though which apparently shouldn't take long.
twelve times better for YOU.
Its not about splitting the community its about making the mod more enjoyable for those who seek an alternative to overfilled, clan-dominated, lagging and too serious servers.
And tbh, i really dont care about k/d ratios, multipliers, money or experience. I'm just looking for a bit of fun, which i just can't find on eu_1 as the only thing you can do there is catching arrows and listen to some overserious players saying "hahaha get a shield, my old friend" or "mad cus bad" bla bla bla.
eu4 always was the best alternative for everyone preffering a more casual yet duel-skill-based and less random battle.
and now that its gone, i just don't enjoy crpg anymore. at least not as much.
bottom line is:
not having eu4 might not split the community - but it certainly will reduce the overall crpg population. And thats "bullshit", mr. serious.