Author Topic: Spathovaklion  (Read 1986 times)

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Offline Zlisch_The_Butcher

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Re: Spathovaklion
« Reply #15 on: October 06, 2013, 11:00:45 pm »
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Well, why not make Practice dagger on par with Paramerion then? :P Or One Handed War Axe with Broad One Handed Battle Axe (to have a more realistic example  :wink:)? The most expensive items should always be slightly better than the cheaper ones.

Not 100% sure if I really understand what you are saying, but I am usually not using very expensive gear. My current equipment set has a maximum upkeep of 2,6k (which is quite much for me).
i was referring to me when I stated I lose gold on a 5x on my main, I also fully support making all gear (including practice daggers) equally viable. But really, when all getting around upkeep requires is some basic knowledge of how the game works, why make more expensive gear better (ignore strat)?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline CrazyCracka420

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Re: Spathovaklion
« Reply #16 on: October 07, 2013, 04:44:59 pm »
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IMO it's the best 1h blunt weapon for the money.  Makes it a pretty obvious choice...but I like the war hammer and military hammer as well, both awesome weapons (I'd still prefer a spathovaklion for how much it costs compared to how it performs)
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Offline Phew

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Re: Spathovaklion
« Reply #17 on: October 08, 2013, 06:44:18 pm »
+2
My only problem with the Spathovaklion is it's so much harder to see than the other blunt 1h's. Fix that and I'd be a happy puppy.

Rusty, you should use Final Boss' texture pack, it makes it bright silver and easy to see. Also makes your Military Hammer look like some kind of native american totem, but such is the price.

And yes, the Spathovaklion makes all other blunt 1-handers obsolete (except maybe warhammer), and San's suggestion is right on; reduce the weight to like 1.4 kg, and it would have a decent niche as a faster blunt weapon with lower knockdown chance. Right now, it totally outclasses the Winged Mace, which was perfectly balanced with the other blunt 1h before the Spathovaklion was added.

1h internal balance needs a little work; every weapon above the "Sword" should have a niche (i.e. not be totally outclassed by another weapon in every stat). This is mostly true right now, with a few exceptions:
-Arming Sword is totally outclassed by Italian and Side Sword (I suggest +1cut or +2cut/-2pierce)
-Arabian Arming Sword is garbage (I suggest +1 speed at the very least)
-Long Arming Sword is totally outclassed by Knightly Arming Sword (I suggest +1 speed)
-Side Sword is too good (I suggest -1 cut)
-Spathovaklion should have its weight reduced to <1.5kg and probably lose 1 speed (so it's not faster than the picks)
-Give every 1h sword +3 cut +2 pierce at Masterwork (some unfairly get +3c/+3p right now)

Offline Falka

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Re: Spathovaklion
« Reply #18 on: October 08, 2013, 06:48:02 pm »
+2
-Give every 1h sword +3 cut +2 pierce at Masterwork (some unfairly get +3c/+3p right now)

If you want to make a few swords unique - which I like! - give them +2 cut and +3 pierce :P
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Offline Phew

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Re: Spathovaklion
« Reply #19 on: October 08, 2013, 07:17:08 pm »
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If you want to make a few swords unique - which I like! - give them +2 cut and +3 pierce :P

Sure, but there are at least two weapons with the same pierce and cut damage (Side Sword and Short Arming), so how do you decide which ones get which bonus?

Every 2h sword gets +3c/+2p, even the Greatsword and German, which are clearly stab-centric. This is relevant because 1h thrust is now on par with 2h thrust, so 1h stat balance needs to adopt the same philosphy as 2h. Previously, thrust damage wasn't given much weight in 1h sword balance, because 1h thrust was a nearly guaranteed glancedeath.
« Last Edit: October 08, 2013, 07:20:18 pm by Phew »

Offline Jona

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Re: Spathovaklion
« Reply #20 on: October 08, 2013, 08:13:52 pm »
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Sure, but there are at least two weapons with the same pierce and cut damage (Side Sword and Short Arming), so how do you decide which ones get which bonus?

Every 2h sword gets +3c/+2p, even the Greatsword and German, which are clearly stab-centric. This is relevant because 1h thrust is now on par with 2h thrust, so 1h stat balance needs to adopt the same philosphy as 2h. Previously, thrust damage wasn't given much weight in 1h sword balance, because 1h thrust was a nearly guaranteed glancedeath.

On par? ON PAR?!?!?!?

You saw yourself wrecking me yesterday... 2hand stab I can at least block.. 1h stab is just instant. "Oh shit, he's pulling back for a... yep, I'm now dead." - Me everytime I faced off against you.

Granted, 2h stab is just as messed up, but in it's own way. In all honesty I have far less problems blocking 2h stab than I do the 1h. While 2h stab can 180 degree stab people, has super-stretchy-elastic-arm-reach, and can pointblank stab (if you stab past someone and swing it around / wiggle it)... 1h now has all of those, plus instahitting capabilites. It is essentially the marriage between all the broken things from polearm and 2h stabs in one, super OP maneuver.


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Offline Phew

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Re: Spathovaklion
« Reply #21 on: October 08, 2013, 08:34:51 pm »
+2
On par? ON PAR?!?!?!?
Granted, 2h stab is just as messed up, but in it's own way. In all honesty I have far less problems blocking 2h stab than I do the 1h.

2h stab has been around for years, and people have learned its absurd capabilities and can (somewhat) predict its behavior. The 1h thrust is still "new", and people are still learning how to predict/counter it. It still has shortcomings (for instance hugging the 1h user's sword arm still puts them unable to land a thrust without wrist-destroying histrionics).

Tydeus has some posts with more detail on the actual animations, but he did mention that 2h still has an instant "ready" animation, whereas the new 1h still has a finite "ready" animation, so 1h thrust may be faster than it was, but it's not as "instant" as 2h. I don't like the fact that the thrust stays active for so long (my biggest complaint about 2h thrust as well), just because it looks stupid. But the "speed" of the animation seems balanced between 1h/2h/pole now, which is good. 1h weapons just have inflated thrust damage values compared to 2h, thanks to years of a neglected thrust animation that was utter crap, but myself and others have posted lots of suggestions on how to tone down the stats on some of the 1-handers with inflated stats ::cough:: side sword ::cough::

I switched to a 120Hz display with Lightboost (eliminating motion blur), and I've noticed that I can discern animations sooner than I did before with a slow 60Hz display. FWIW, I still recognize 1h thrusts more quickly than 2h thrusts, probably because I play 1h and have never played 2h. So in summary, play your 1h character more Jona ;-)

Offline Jona

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Re: Spathovaklion
« Reply #22 on: October 08, 2013, 08:43:05 pm »
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2h stab has been around for years, and people have learned its absurd capabilities and can (somewhat) predict its behavior. The 1h thrust is still "new", and people are still learning how to predict/counter it. It still has shortcomings (for instance hugging the 1h user's sword arm still puts them unable to land a thrust without wrist-destroying histrionics).

Tydeus has some posts with more detail on the actual animations, but he did mention that 2h still has an instant "ready" animation, whereas the new 1h still has a finite "ready" animation, so 1h thrust may be faster than it was, but it's not as "instant" as 2h. I don't like the fact that the thrust stays active for so long (my biggest complaint about 2h thrust as well), just because it looks stupid. But the "speed" of the animation seems balanced between 1h/2h/pole now, which is good. 1h weapons just have inflated thrust damage values compared to 2h, thanks to years of a neglected thrust animation that was utter crap, but myself and others have posted lots of suggestions on how to tone down the stats on some of the 1-handers with inflated stats ::cough:: side sword ::cough::

I switched to a 120Hz display with Lightboost (eliminating motion blur), and I've noticed that I can discern animations sooner than I did before with a slow 60Hz display. FWIW, I still recognize 1h thrusts more quickly than 2h thrusts, probably because I play 1h and have never played 2h. So in summary, play your 1h character more Jona ;-)

I shall never go back to 1h while it remains OP!


Oh wait... I DID just go 2h for one last gen of shits n giggles... maybe it is time to retire my shielder and be a swashbuckling hero :)
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Offline Phew

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Re: Spathovaklion
« Reply #23 on: October 08, 2013, 08:50:56 pm »
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I shall never go back to 1h while it remains OP!


Oh wait... I DID just go 2h for one last gen of shits n giggles... maybe it is time to retire my shielder and be a swashbuckling hero :)

Copy King_Chris' longsword stylings (strength+lotsa armor+kick and/or hiltslash every single attack), and you won't ever want to play another build. That guy wrecks me like no one else in this game.

Offline Jona

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Re: Spathovaklion
« Reply #24 on: October 08, 2013, 09:35:12 pm »
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Copy King_Chris' longsword stylings (strength+lotsa armor+kick and/or hiltslash every single attack), and you won't ever want to play another build. That guy wrecks me like no one else in this game.

str - too OP for me

lotsa armor - too OP for me (jk.. too heavy for me)

kick/and/or hiltslash - too OP for me

I tend to stay away from OP builds... except for the fact that I am using a 2h and that alone wrecks everything and everyone. Seriously, I was in battle last night... everyone in my TS and I was laughing so hard after I just swung left/right over and over and killed 4-5 guys (they were plenty skilled, and not peasants) within a matter of seconds. It's literally disgusting how more people can't see how easy 2h is. Not to mention when I applied myself on the duel server before a strat battle (saw you in there I think) I was going undefeated save for one conflict where I lagged miserably right off the bat... then I dueled that person twice more and it was a shut out both times.  I am having so much fun, while having no fun at all. It is the kind of fun that comes from when you play GTA with godmode on... I miss the 'challenge' kind of fun though... can't wait to retire... bored already. (Not to mention I feel real bad for everyone I kill... my fun comes at the cost of everyone else's).


Buuuuuuuuuuuuuuuuuuuuut.... 1h stab can still instahit me and just flat out wreck me regardless of what weapon I use. Granted, I now have my own OP stab to counter it, unlike the long axe stab (buff pls). I don't know... maybe my internet or my computer is just shit, but I swear I don't see even the slightest bit of 1h stab animation before I get hit. Not saying it never happens with 2h or polearms... those are wonky at times as well, but it occurs 98% of the time with 1h stab, about 40% of the time with 2h and exactly 8.76982341% of the time with poles, with most accounts being from the infamous war spear stab.

P.S. not a fan of your new profile pic... your body is twisted too much :P
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Offline CrazyCracka420

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Re: Spathovaklion
« Reply #25 on: October 08, 2013, 09:38:55 pm »
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If you're getting insta-stabbed by 1h's you're doing something wrong.  You're letting them get too close, and not kicking them before they get that close.
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Offline Jona

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Re: Spathovaklion
« Reply #26 on: October 08, 2013, 09:50:34 pm »
+2
If you're getting insta-stabbed by 1h's you're doing something wrong.  You're letting them get too close, and not kicking them before they get that close.

You and I both agree that kicking is dumb and OP. I don't like being kicked... I don't kick others.

Not to mention that the only other way to stay away from them is to S key hero... which I also stay away from doing. And even then, S key is far slower than them W keying.

As I said, it may just be an issue with my computer or connection, but as of now it is seriously a gamebreaking issue for me... I only ever successfully block an un-held 1h stab if I predict it. So pretty much any time a 1hander turns his back to me I block down, which is real annoying when he is trying to run/kite and I can no longer move fast enough to catch up. Or if I decide to risk it and charge him, he 180 stabs me. Just so annoying how nowadays almost every class is as gay as the next, and the whole game is just becoming unplayable.  The only untainted classes left are archers, cav, and (some) polearms. As "gay" as archers and cav have always been, they at least are in no way impossible to defeat.

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Offline Phew

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Re: Spathovaklion
« Reply #27 on: October 08, 2013, 09:55:13 pm »
+1
If you're getting insta-stabbed by 1h's you're doing something wrong.  You're letting them get too close, and not kicking them before they get that close.

Jona and Elindor are the best players that don't abuse any of this game's broken mechanics. When they kill you, you can't rage about anything other than getting outplayed. Although I've gotten so used to spending every fight getting kicked/nudged/lolstabbed/hiltslashed/knocked down that a straight up "fair" fight messes with my head so much I don't know what to do and I always screw up.

Quote
not a fan of your new profile pic... your body is twisted too much
Yeah, I was looking for an angle that showed all of the Final Boss loom textures (axe+scabbard+jarid) and the heraldic shield. The only angle that achieves that results in the torso of a Barbie doll. I'll give it another go.

Call me vain, but I select my gear based on Final Boss' textures rather than stats (which is how I ended up with the gimped Arming Sword).
« Last Edit: October 08, 2013, 10:01:24 pm by Phew »

Offline CrazyCracka420

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Re: Spathovaklion
« Reply #28 on: October 08, 2013, 10:05:37 pm »
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That scabbard is for axe?!

And I think kick is broken in it's current implementation, but a kick is a kick if you still do it right.  I think the non-area of effect kick was not OP or abusing mechanics.  I still don't think it's abusing mechanics to use it in it's current state, kicking is important for 2h/polearm users (IMO).  Just wish devs would change it, can't fault players for still wanting to kick (not even necessarily to take advantage of the better kick perks). 

But we're going off topic here...

SPATHOVAKLION.  I agree that it's a not really balanced with other picks/maces.
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Offline Phew

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Re: Spathovaklion
« Reply #29 on: October 08, 2013, 10:07:41 pm »
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That scabbard is for axe?!

And I think kick is broken in it's current implementation, but a kick is a kick if you still do it right.  I think the non-area of effect kick was not OP or abusing mechanics.  I still don't think it's abusing mechanics to use it in it's current state, kicking is important for 2h/polearm users (IMO).  Just wish devs would change it, can't fault players for still wanting to kick (not even necessarily take advantage of the better kick perks).

No, scabbard is for +3 Arming Sword. Would be pretty sweet if axes had scabbards though.