I think what Teeth is noticing really is that they are easier to use than his standard stabbing weapon, the Long Spear. Which might be true but doesn't make them OP. Long Spear still has its own advantages and not everything has to be as difficult to use as that.
If you think 2D poles are OP then try hoplite, 1 hand stabbing, 2 hand, xbows etc. They can't really do much without making 2D poles obsolete again, they have to have something going for them to justify only being 2 directions or not having a shield.
I think what I am noticing is that stabbing with any weapon within the poles/1h class is much, much easier than it was before. Now 1h needed a stab improvement, but it was overdone, polearm did not need one at all. Two-directional polearms were not weak at all pre-patch, I'd say they were in an excellent position. The thing the two-directionals have going for them is death on a very long, quick stick. If you revert polearm stabs to what they were, you still have 33-36p with around 90 speed, which when it comes to stabbing is really high speed, and 170-180 length. Also, polearm overhead got sped up significantly.
My standard stabbing weapon is the pike by the way, I haven't used the Long Spear outside of Strat for like 1,5 years.
Why hasn't this thread been nerfed to the Chamber of Tears?
Probably because people know me as a polearm stab abuser through and through so they might actually think my comments on polearm stabbing are grounded in something else than a 'nerf my counter' mentality.
Basically if you'd carefully read my point is that stabs in general are OP, which is most clearly noticable with two-directional polearms because they are so damn good at stabbing. My pike also got like +15 effective reach due to being able to hit late animation, but 15 more animation reach is simply not as significant on a 300 reach weapon. I'd like to see a revert of the polearm stabbing change, as it was unnecessary. Polearm stabs were good enough and stabs should not hit until the very end of the animation, it looks stupid. 2h should glance earlier in the animation than it has always done and 1h stab should also glance slightly earlier, but not as early as before.
I think that would equalize the 3 stabs and would not make them too strong compared to swings. It would remove the ridiculous late stabbing for all 3 classes and would prevent a lot of awkward deaths.