OK, now I'm having a different issue. Without having done extensive research on how to make a map (my mistake, I know), I just selected one of the blank maps in the CRPG Scene editor and worked from there. Having done so, and designed a beautiful castle map from there, I now find myself unable to proceed. I can't figure out how to take that map and move it to native to use the SP editor, which I believe I have to do in order to change the vegetation slider. It seems I may be screwed here, as I've done things kind of ass backwards, apparently. Presumable, I was supposed to go into SP, click on the terrain editor, generate my terrain, then copy the terrain code to add it to the module_scenes.py and the other 2 .py files in the module system. Since I already have a terrain associated with a map which already has objects on it, is there any way to find that terrain code from the .scn file or elsewhere?
I'm clearly lost here, and while I could simply start over and follow the directions in the forum from scratch and probably figure it all out, I would really hate for all the hours I spent making this map to have been for nothing. If anyone can get me back on the right track, I would be super appreciative.
Has anyone else made a map starting with the new templates that were delivered with on of the latest Crpg patches?