By that logic there's virtually no point choosing a melee class. Ho wait...
What I'm saying is that due to the nature of ranged, getting 3v1 with the 3 being ranged is so much easier, it should not give such a huge advantage. The same thing with melee requires that one enemy has to be isolated from the rest and that two allies move together with you.
You're forgetting one little thing here. Yes, melees can't block projectiles, but the projectiles aren't always hitting the melee player either.
Comparing polestun, where the melee can't even block, and arrowstun, where the archers have to aim, and shoot in actually a precise order to keep that stun, thus rendering them blind to anything else, i believe that's a flaw.
Only thing i'd find a decent suggestion is removing, completely removing, arrow stun when it does 1 damage. It would get rid of all thoses pewpew normal arrows, getting valour for shooting a hundred times melee players rushing to them. While you're at it, don't give them points for that... 1 point for 1 damage is retarded, look at thoses HA with normal arrows, shooting at armored horses all round, and getting valour, for being useless...