Author Topic: Remove ranged stun.  (Read 3020 times)

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Offline Adamar

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Re: Remove ranged stun.
« Reply #30 on: October 02, 2013, 01:31:46 am »
+2
Polestagger was removed because of the 2 handed lobby it made 1 poleuser able to stunlock the enemy. It's just not the same thing when you need several ranged shooting at the same target completely sincronised to have the same effect. Quit trying to make the game easier and easier for ye when you're already in control of the battlefield.

Offline Templar_Steevee

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Re: Remove ranged stun.
« Reply #31 on: October 02, 2013, 07:29:53 am »
+4
look for how long Boromir got stunned after one arrow and stop QQ
http://www.youtube.com/watch?v=m9nr1uUrNr0
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Offline BlueKnight

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Re: Remove ranged stun.
« Reply #32 on: October 02, 2013, 02:49:43 pm »
+5
look for how long Boromir got stunned after one arrow and stop QQ
http://www.youtube.com/watch?v=m9nr1uUrNr0
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Re: Remove ranged stun.
« Reply #33 on: October 02, 2013, 05:16:03 pm »
+1
Once again what happens in movies or RL isn´t relevant , I just find it stupid that if im being ganked and I get hit in the face by a Danish I can block the next strike after it straight away but when an Noman Bow hits me and does 2% damage I´m stunned for a full 2 seconds.
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Offline Algarn

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Offline CrazyCracka420

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Re: Remove ranged stun.
« Reply #35 on: October 02, 2013, 05:25:16 pm »
0
look for how long Boromir got stunned after one arrow and stop QQ
http://www.youtube.com/watch?v=m9nr1uUrNr0


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Offline Jona

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Re: Remove ranged stun.
« Reply #36 on: October 02, 2013, 05:42:38 pm »
+1
The problem I have with ranged stun is when it glitches out your game by making you stagger backwards a full 10-15 ft in game. Sometimes you instantly go back to where you were standing (rubber band style), and the only difference is that you are completely disoriented and potentially motion sick, while other times you stay in your new teleported-to location... only problem is when you are in siege, on a wall, and your new location has no floor.

So yeah, I guess this is can be a big problem.

Only times I ever get tossed around in melee is when facing pure strength 2h builds... and even then I will rarely get catapulted around from a single hit... does happen much more often from ranged.
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Offline Rumblood

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Re: Remove ranged stun.
« Reply #37 on: October 02, 2013, 11:32:33 pm »
+1
From the victim's perspective, there's virtually no limit to the amount of ranged hits someone can take during the stun. I can get shot by an archer, then eat a bolt and be finished by a war dart, all that without ever being in control of my character from the instant I'm hit with the arrow. Ranged power growing superlinearly with numbers and all that...

In battle, the ability of polearms (which largely still exists with lower body stun) to polestun was detrimental to gameplay by being too strong as a support tool. It was really broken in a duel setting with the fastest polearms too, but other issues did exist. I don't see how range stun is any different in that regard.

Because it took a 3vs1 for you to get killed in that manner? Polestun let you do it in a 1vs1. I'm sorry, but if you think you should ever be able to argue balance because of what happens to you in a 3vs1, your opinion on the matter can be auto-moved to the Chamber of Tears.

The problem I have with ranged stun is when it glitches out your game by making you stagger backwards a full 10-15 ft in game. Sometimes you instantly go back to where you were standing (rubber band style), and the only difference is that you are completely disoriented and potentially motion sick, while other times you stay in your new teleported-to location... only problem is when you are in siege, on a wall, and your new location has no floor.

So yeah, I guess this is can be a big problem.

Only times I ever get tossed around in melee is when facing pure strength 2h builds... and even then I will rarely get catapulted around from a single hit... does happen much more often from ranged.

Never seen that in years of playing. Sounds more like you have a network problem on your end.
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Offline Jona

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Re: Remove ranged stun.
« Reply #38 on: October 02, 2013, 11:47:07 pm »
0
Because it took a 3vs1 for you to get killed in that manner? Polestun let you do it in a 1vs1. I'm sorry, but if you think you should ever be able to argue balance because of what happens to you in a 3vs1, your opinion on the matter can be auto-moved to the Chamber of Tears.

Never seen that in years of playing. Sounds more like you have a network problem on your end.

Or just cuz I have low str?

Pretty sure there are many secretive disadvantages to playing an agi build... less IF/health = increased stagger cuz ur a whimp and all.. yep, I'd buy it.

And people do see this occur to me sometimes (maybe not when I rubberband back and forth) but when I am permanently thrown I will see comments in chat sometimes.
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Offline Kafein

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Re: Remove ranged stun.
« Reply #39 on: October 03, 2013, 12:38:07 am »
-1
Because it took a 3vs1 for you to get killed in that manner? Polestun let you do it in a 1vs1. I'm sorry, but if you think you should ever be able to argue balance because of what happens to you in a 3vs1, your opinion on the matter can be auto-moved to the Chamber of Tears.

This argument is baloney when dicussing ranged. Most of the time if there's someone shooting in your general direction, there are other people shooting in your general direction. This kind of 3vs1 happens all the time.

Offline HappyPhantom

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Re: Remove ranged stun.
« Reply #40 on: October 03, 2013, 02:03:35 am »
0
Or just cuz I have low str?

Pretty sure there are many secretive disadvantages to playing an agi build... less IF/health = increased stagger cuz ur a whimp and all.. yep, I'd buy it.

And people do see this occur to me sometimes (maybe not when I rubberband back and forth) but when I am permanently thrown I will see comments in chat sometimes.

Happens to me in DTV quite often when I get smashed; haven't had it happen on other game modes.
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Offline Rumblood

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Re: Remove ranged stun.
« Reply #41 on: October 03, 2013, 05:56:45 am »
+3
This argument is baloney when dicussing ranged. Most of the time if there's someone shooting in your general direction, there are other people shooting in your general direction. This kind of 3vs1 happens all the time.

No, you're argument that fighting 3 people should be an even chance for the 1 person is baloney  :idea:
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Offline Tibe

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Re: Remove ranged stun.
« Reply #42 on: October 03, 2013, 07:26:50 am »
0
I find the ranged stun rather fine. It would be retarded, if you get shot and all you do is "meh" and keep swinging. Its a supportthing. Acctually shooting an enemy who is getting ganked by your teammates is not as easy as it sounds. I say, definately keep it, even suggesting this was a bad idea imo.

Offline Kafein

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Re: Remove ranged stun.
« Reply #43 on: October 03, 2013, 09:35:10 am »
0
No, your argument that fighting 3 people should be an even chance for the 1 person is baloney  :idea:

By that logic there's virtually no point choosing a melee class. Ho wait...

What I'm saying is that due to the nature of ranged, getting 3v1 with the 3 being ranged is so much easier, it should not give such a huge advantage. The same thing with melee requires that one enemy has to be isolated from the rest and that two allies move together with you.

Offline Bulzur

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Re: Remove ranged stun.
« Reply #44 on: October 03, 2013, 12:17:31 pm »
0
By that logic there's virtually no point choosing a melee class. Ho wait...

What I'm saying is that due to the nature of ranged, getting 3v1 with the 3 being ranged is so much easier, it should not give such a huge advantage. The same thing with melee requires that one enemy has to be isolated from the rest and that two allies move together with you.

You're forgetting one little thing here. Yes, melees can't block projectiles, but the projectiles aren't always hitting the melee player either.

Comparing polestun, where the melee can't even block, and arrowstun, where the archers have to aim, and shoot in actually  a precise order to keep that stun, thus rendering them blind to anything else, i believe that's a flaw.


Only thing i'd find a decent suggestion is removing, completely removing, arrow stun when it does 1 damage. It would get rid of all thoses pewpew normal arrows, getting valour for shooting a hundred times melee players rushing to them. While you're at it, don't give them points for that... 1 point for 1 damage is retarded, look at thoses HA with normal arrows, shooting at armored horses all round, and getting valour, for being useless...
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