Author Topic: Remove ranged stun.  (Read 3044 times)

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Offline RobertOfDrugsley

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Re: Remove ranged stun.
« Reply #15 on: October 01, 2013, 11:27:33 am »
+1
I like ranged stun.

Sort of evens the playing field from time to time. If you're outnumbered or against a setup that you can't really do much about you can always hope for a friendly archer to interrupt someone for long enough for you to get a few punches in.
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Offline Torben

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Re: Remove ranged stun.
« Reply #16 on: October 01, 2013, 12:47:15 pm »
+2
having stun depending on damage sounds great
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Offline Sharpe

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Re: Remove ranged stun.
« Reply #17 on: October 01, 2013, 12:48:42 pm »
+2
Because you disagree about something with me in a game , you sir are a sadistic NA cunt.

Good thing this sir isnt even from the continent of NA, and I'd say nerf ranged stun after we fix two handers being able to swing through solid objects like they don't exist.
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Offline Sharpe

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Re: Remove ranged stun.
« Reply #18 on: October 01, 2013, 12:49:47 pm »
0
Good thing this sir isnt even from the continent of NA, and I'd say nerf ranged stun after we fix two handers being able to swing through solid objects like they don't exist.

But I'd say make the stun dependent on the type of bow, like the shortbow; it shouldn't be able to stun someone in full Milanese plate; but a longbow should be able to.

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Offline Zlisch_The_Butcher

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Re: Remove ranged stun.
« Reply #19 on: October 01, 2013, 01:31:32 pm »
-1
Good thing this sir isnt even from the continent of NA, and I'd say nerf ranged stun after we fix two handers being able to swing through solid objects like they don't exist.
Deal, good thing not a single Euro guy who has posted in this thread (besides maybe blueknight, don't know), use 2hs.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

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Re: Remove ranged stun.
« Reply #20 on: October 01, 2013, 01:54:56 pm »
-1
Il agree with you every class has it´s retarded mechanics, but I feel that archers and crossbowmen usualy just take extremely risky shots just to get the kill from my hands. Well why would you care if you hit you get the kill if you miss you don't die yourself but you get your teammate wounded/dead. The team arrows themself don't do alot of damage but the stun they still give always opens me up for the enemy infantry.
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Offline Tennenoth

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Re: Remove ranged stun.
« Reply #21 on: October 01, 2013, 02:44:47 pm »
0
I think that time of stun sould be depended on how much dmg you deliver to the enemy (or friend).

I'm talking mostly about bows, because it's strange for me that guy with weakest bow and arrows is stunning enemy for the same time that for eg. I'm doing it with +3 Long Bow and +3 Bodkins.
 

This is the entire reason I have "Bloody Peasant Archers" as my personal text. If the server was capable of running this alongside everything else & it was easy to code, then I would probably be for this.

A variable stagger dependent on bows is a nice idea. I have concerns about it causing newer players just trying the class to think it's completely rubbish (which I'm sure some people would be pleased about, stopping new players becoming archers) but as a low level archer anyway, they're quite rubbish & a stagger makes it reasonably worthwhile if they land a hit, allowing an ally to take down an enemy, it gives a sense of accomplishment, that you're actually helping the team win.
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Offline MURDERTRON

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Re: Remove ranged stun.
« Reply #22 on: October 01, 2013, 03:57:49 pm »
0
Add a crossbow that shoots bees.
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Offline NuberT

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Re: Remove ranged stun.
« Reply #23 on: October 01, 2013, 04:13:13 pm »
0
having stun depending on damage sounds great

I suggested that a long time ago, but eh people didn't like it: http://forum.melee.org/suggestions-corner/overhaul-the-stun-system/ (a lot of the replies are gone, why?)

Offline Nightmare798

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Re: Remove ranged stun.
« Reply #24 on: October 01, 2013, 04:38:07 pm »
0
inb4 Prpavi`s Buff archery response.
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Offline Kafein

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Re: Remove ranged stun.
« Reply #25 on: October 01, 2013, 05:44:08 pm »
0
no, because no bow/xbow has the cadence to profit from that with a free follow up hit. if you manage to provide an assist to a teammate with it: good job. could have hit the teammate instead, so risk and reward. seems fine to me.

From the victim's perspective, there's virtually no limit to the amount of ranged hits someone can take during the stun. I can get shot by an archer, then eat a bolt and be finished by a war dart, all that without ever being in control of my character from the instant I'm hit with the arrow. Ranged power growing superlinearly with numbers and all that...

In battle, the ability of polearms (which largely still exists with lower body stun) to polestun was detrimental to gameplay by being too strong as a support tool. It was really broken in a duel setting with the fastest polearms too, but other issues did exist. I don't see how range stun is any different in that regard.

Offline San

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Re: Remove ranged stun.
« Reply #26 on: October 01, 2013, 05:53:46 pm »
+2
I just don't support instant death sentences for a single (non-headshot) hit. The stun is easily long enough to attract multiple melee and ranged fighters on that target. Polestagger was removed, but still given some unique traits to help in support roles. Knockdown was given a recovery option if one puts in the correct input fast enough. The fact that this can happen suddenly when there are too many ranged enemies to track and not enough cover spots makes it incredibly daunting. I think momentarily pausing enemies similar to current polearm attacks are just fine.

Offline CrazyCracka420

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Re: Remove ranged stun.
« Reply #27 on: October 01, 2013, 05:59:01 pm »
0
It's just a fucking dumb mechanic that should be removed.

Your swings/blocks should be interrupted like any other hit, but you shouldn't be staggered.

I'd even say that it would be fine if you were "stun locked" for an extra half second (where you can't block or swing, but you can move, like if you block a very heavy weapon with your light weapon you can get stunned some times).  But the paulstagger is fucking dumb, remove it already.

An arrow isn't going to stagger you more than getting pummeled by a heavy weapon.  Pole stagger is gone, arrow stagger should be too.
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Re: Remove ranged stun.
« Reply #28 on: October 01, 2013, 10:17:06 pm »
-1
You drunk, go sleep, or if you are not drunk go and learn phisics
phisics? :lol: How is that even relevant to a game, we are discussing a GAME here not a real life scenario.
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Offline Rumblood

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Re: Remove ranged stun.
« Reply #29 on: October 02, 2013, 01:23:56 am »
+1
I like ranged stun.

Sort of evens the playing field from time to time. If you're outnumbered or against a setup that you can't really do much about you can always hope for a friendly archer to interrupt someone for long enough for you to get a few punches in.

I like finding one lonely beastie I be all by himself with nobody being chased by 5 raging 2 handers, and stunning the lead chasers in turn until lonely beastie gets away, run across a group of teammates, or the group of haters gives up and runs into a building.
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