Author Topic: Remove ranged stun.  (Read 3023 times)

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Offline Fartface

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Remove ranged stun.
« on: September 30, 2013, 08:24:40 pm »
-4
We removed polestagger because it gave a ´´freehit´´ , so why when a archer/crossbowman/thrower hits me I'm unable to block for 2 seconds aswel?If you're in a melee fight and any type of ranged hits you they can easily get 1 if not 2 free hits off you because you are immobalised and can't block for 1 second after the arrow/bolt/throwing weapon has hit you. It's annoying enough you lose 70% to an crossbow bolt but they get to stun you for 2 seconds aswel.....
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Offline Paul

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Re: Remove ranged stun.
« Reply #1 on: September 30, 2013, 08:51:25 pm »
+19
no, because no bow/xbow has the cadence to profit from that with a free follow up hit. if you manage to provide an assist to a teammate with it: good job. could have hit the teammate instead, so risk and reward. seems fine to me.

Offline BlueKnight

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Re: Remove ranged stun.
« Reply #2 on: September 30, 2013, 09:04:48 pm »
+4
no, because no bow/xbow has the cadence to profit from that with a free follow up hit. if you manage to provide an assist to a teammate with it: good job. could have hit the teammate instead, so risk and reward. seems fine to me.
Being unable to reach the end of a siege ladder during strategus battle because of ranged is fine huh? getting stopped each 2 steps. I'm standing still on a siege ladder more than walking.

Also you can't apply same rules to melee and ranged hits. They are just different.

no, because no bow/xbow has the cadence to profit from that with a free follow up hit.
Following this logic, you could increase stun from arablest to like 5 seconds...
« Last Edit: September 30, 2013, 10:58:20 pm by BlueKnight »
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Offline HappyPhantom

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Re: Remove ranged stun.
« Reply #3 on: September 30, 2013, 09:38:12 pm »
-3
We removed polestagger because it gave a ´´freehit´´ , so why when a archer/crossbowman/thrower hits me I'm unable to block for 2 seconds aswel?If you're in a melee fight and any type of ranged hits you they can easily get 1 if not 2 free hits off you because you are immobalised and can't block for 1 second after the arrow/bolt/throwing weapon has hit you. It's annoying enough you lose 70% to an crossbow bolt but they get to stun you for 2 seconds aswel.....

... go die in a fire.
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Offline Fartface

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Re: Remove ranged stun.
« Reply #4 on: September 30, 2013, 10:05:08 pm »
+3
... go die in a fire.
Because you disagree about something with me in a game , you sir are a sadistic NA cunt.
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Offline Fartface

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Re: Remove ranged stun.
« Reply #5 on: September 30, 2013, 10:07:28 pm »
0
no, because no bow/xbow has the cadence to profit from that with a free follow up hit. if you manage to provide an assist to a teammate with it: good job. could have hit the teammate instead, so risk and reward. seems fine to me.
Except that the times of my teammates hitting me VS the amount of times they were actualy usefull and stunned the enemy, most of the time they don´t want to assist they just want as mutch kills as possible and don´t care about the risk since it doesn´t effect them.
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Offline Templar_Steevee

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Re: Remove ranged stun.
« Reply #6 on: October 01, 2013, 12:13:31 am »
+4
I think that time of stun sould be depended on how much dmg you deliver to the enemy (or friend).

I'm talking mostly about bows, because it's strange for me that guy with weakest bow and arrows is stunning enemy for the same time that for eg. I'm doing it with +3 Long Bow and +3 Bodkins.
 
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Offline Fartface

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Re: Remove ranged stun.
« Reply #7 on: October 01, 2013, 12:14:45 am »
0
I think that time of stun sould be depended on how much dmg you deliver to the enemy (or friend).

I'm talking mostly about bows, because it's strange for me that guy with weakest bow and arrows is stunning enemy for the same time that for eg. I'm doing it with +3 Long Bow and +3 Bodkins.
 
Ye see it´s unfair , remove it entirely!
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Offline MURDERTRON

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Re: Remove ranged stun.
« Reply #8 on: October 01, 2013, 12:29:15 am »
+5
Make it so arrows pin you to objects.  Add fire and poison arrows.
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Offline Sir_Hans

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Re: Remove ranged stun.
« Reply #9 on: October 01, 2013, 03:55:36 am »
0
Make it so arrows pin you to objects.  Add fire and poison arrows.

don't forget too add blunt arrows with knockdown also.

Offline HappyPhantom

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Re: Remove ranged stun.
« Reply #10 on: October 01, 2013, 04:40:51 am »
+1
don't forget too add blunt arrows with knockdown also.

With secondary mode so I can use it for melee.
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Offline Rumblood

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Re: Remove ranged stun.
« Reply #11 on: October 01, 2013, 05:52:42 am »
+4
Except that the times of my teammates hitting me VS the amount of times they were actualy usefull and stunned the enemy, most of the time they don´t want to assist they just want as mutch kills as possible and don´t care about the risk since it doesn´t effect them.

Must be useless EU cunts.
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Offline Templar_Steevee

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Re: Remove ranged stun.
« Reply #12 on: October 01, 2013, 07:55:54 am »
0
Ye see it´s unfair , remove it entirely!
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Offline NuberT

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Re: Remove ranged stun.
« Reply #13 on: October 01, 2013, 09:40:54 am »
0
how about adding some randomness to stun in general? like 50% chance to stun or whatever, might increase fun in general and fun in groupfights a lot - less ganking etc.

Offline Son Of Odin

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Re: Remove ranged stun.
« Reply #14 on: October 01, 2013, 10:52:35 am »
+7
how about adding some randomness to stun in general? like 50% chance to stun or whatever, might increase fun in general and fun in groupfights a lot - less ganking etc.
You suggesting yet another random factor? I thought we wanted to get rid of them mostly...
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