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no, because no bow/xbow has the cadence to profit from that with a free follow up hit. if you manage to provide an assist to a teammate with it: good job. could have hit the teammate instead, so risk and reward. seems fine to me.
no, because no bow/xbow has the cadence to profit from that with a free follow up hit.
We removed polestagger because it gave a ´´freehit´´ , so why when a archer/crossbowman/thrower hits me I'm unable to block for 2 seconds aswel?If you're in a melee fight and any type of ranged hits you they can easily get 1 if not 2 free hits off you because you are immobalised and can't block for 1 second after the arrow/bolt/throwing weapon has hit you. It's annoying enough you lose 70% to an crossbow bolt but they get to stun you for 2 seconds aswel.....
... go die in a fire.
I think that time of stun sould be depended on how much dmg you deliver to the enemy (or friend).I'm talking mostly about bows, because it's strange for me that guy with weakest bow and arrows is stunning enemy for the same time that for eg. I'm doing it with +3 Long Bow and +3 Bodkins.
Make it so arrows pin you to objects. Add fire and poison arrows.
don't forget too add blunt arrows with knockdown also.
Except that the times of my teammates hitting me VS the amount of times they were actualy usefull and stunned the enemy, most of the time they don´t want to assist they just want as mutch kills as possible and don´t care about the risk since it doesn´t effect them.
Must be useless EU cunts.
Ye see it´s unfair , remove it entirely!
how about adding some randomness to stun in general? like 50% chance to stun or whatever, might increase fun in general and fun in groupfights a lot - less ganking etc.