It seems like all three weapon types have equally-fast thrusts now. Everyone complained about how the combat speed in cRPG is too slow compared to native, so they sped up half of the 1h and polearm animations to match 2h speed. Even the average players had gotten too good at blocking, and things were getting boring. Everyone will just have to adapt to the faster pace of combat.
I don't see how polearm stab is nearly as good as 2h or 1h nowadays. The only noticeably wonky stabs are with the really long poles like pike and long spear. Other than
very rarely getting poked super fast with a war spear, no other polearm seems to have an OP thrust in any way. None of the pole axes, staffs, axes, or bardiche/glaive-type weapons have ever thrown me for a loop.
Also, lets not forget that of all the weapon types a dedicated spear should kinda have the best stab. You don't normally go swinging a couple-meter-long weapon made of a thin wooden shaft [in before jokes] in all directions and bash it against solid shields/armor... it would snap and splinter in no time. The only reason sideswings exist on spears is so that the devs didn't have to make a stab animation from each attack direction, most likely. In a real fight you would see a spearman make a flurry of jabs from all angles at his opponent trying to get around his defenses before his opponent could close in and get inside his guard.
I don't know.. I think what really grinds my gears is the fact that in this game polearms also probably have the worst range modifier from the animation, while (at least hoplite-mode) it should be the best. Not to mention that polearm stabs can't ever hit someone near the end of their animation... 2h and 1h definitely have the advantage in that regard. AND not to mention the 180 degree stabbing capabilites of 1h and 2h, which once again poles lack.
Why did noone (a guess, didn't read lol) suggest to slightly increase the "blocked" duration for 1h stabs like it has been done with 2h/pole(maybe less for 1h) stabs before? That would probably make them more punishable and would deal with rodeleros to a certain degree.
This was suggested in another QQ thread about the new 1h stab... or at least someone mentioned how they could spam you with stab while no other class could since they get a slight stun/delay. As long as the other weapons have this, I don't see why 1h shouldn't. It's kinda a no-brainer in my opinion. However, it still doesn't solve the insta-stab problem... it's only a way to reward the lucky sumbitchez who managed to block it in the first place.
/QQ